Ten Apps I Want…

Ten Apps that I’d like to see on the iPhone. I’m also suggesting names for these. To be honest, I’d like to pull together a team to build them but that seems to be a lot more difficult than I’d hoped. If anyone wants to call me and work with me to pull together funding, … Continue reading “Ten Apps I Want…”

Ten Apps that I’d like to see on the iPhone. I’m also suggesting names for these. To be honest, I’d like to pull together a team to build them but that seems to be a lot more difficult than I’d hoped. If anyone wants to call me and work with me to pull together funding, then you know where to get me.

  1. MeetFreak/TrendSeek
    Helps people find each other by abusing Twitter trends and trying to suck Location Data in there. This is a lot easier now that Twitter is supporting GeoTags. So, let us see a map of trends? People are talking about #RED, where are they talking about it? Let us see every tweet with the Trend on a map that we can see. Then you’re more likely to be able to congregate with people
  2. Multitool
    Uses the five tabs along the bottom to give you a view of
    1) IMAP account
    2) Web Browser
    3) Twitter
    4) Mapper
    5) Converter/Calculator
    Redirects all http:// and mailto: seen inside the app, to the app and not outside so doesn’t launch Safari or Mail. A lot of this is kinda redundant when we have decent clients for much of this inside Safari. But some offline caching is a big deal for those of us who tend not to be inside the city centres where you can get decent 3G.
  3. Screen shot 2009-12-01 at 11.32.12

  4. Verifriend, Reputato
    This is an online reputation profiler. Yes, it’s going to be a popularity contest but essentially it all depends on trust. Adding your rating to someone is not something to be done lightly. In some ways it needs to be a trust engine – and it can be as simple as giving a trust rating to a new friend based on the trust ratings that others have provided. There needs to be some sort of anonymity (maybe like the reviews process on iTunes you only get a rating when a certain number of reviews have been processed) but unlike FaceBook it should provide that extra level of security.
  5. Screen shot 2009-12-01 at 11.30.26

  6. Director
    Allows me to text directions to someone who asks me on the street. In plain text. Or Bluetooth them. Or even just email them. Or something. Or magic them straight into their brain. Any of these things would be fine. Just so I don’t have to try to explain the directions to someone.
  7. REDACTED
    This one was so good, someone asked me to take it down. 🙂 Suffice to say it was AR related.
  8. Tweet16
    Twitter lists are all very well but they don’t solve th problem I have. I follow about 1000 people but there’s probably less than 150 or so (that magic Dunbar number) whom I regularly interact with. There’s probably only 10% of those whom I really want to pay attention to. I’d like a Twitter client that shows me my timeline, my mentions, my DMs and finally, my Tweet16 – 16 people from whom I see all of their public messages rather than not seeing the ones who are at people I don’t follow.
  9. Plannity
    So, I fill in all of this information into my calendar and that includes times and dates and, most crucially, locations of my meetings. Why hasn’t there been a social app that runs via Exchange/Outlook, on iPhone, iCal and other formats which takes this location information, munges it up with my social network and allows me to see when I can grab lunch with friends or when I’m in the same town as someone I like. I think that Tripit is meant to do this and today I read about Plancast which promises to do something about this. But this is a hot topic, guys. Location is the big thing for 2009/2010.
  10. Echelon (or TwitterBug)
    I mentioned this a week ago – a cool idea for Twitter and other social networks which again uses location. So – get this – all of your messages are geotagged, or if not now, a lot of them will be. So, Echelon ‘listens’ in for anything said in an area rather than things said about trends or by your friends. The default set is seeing tweets which are in your immediate area – the killer part though is being able to drop a ‘bug’ (for bug, read ‘pin’) on a map and be able to sample the Tweets going through that area and the surrounding radius. So, in effect, you’ve dropped a Twitter Bug somewhere and you’re able to listen in. The Freemium version could monitor one location, the PayFor version could monitor several. ( ECHELON is a name used in global media and in popular culture to describe a signals intelligence (SIGINT) collection and analysis network operated on behalf of the five signatory states to the UK-USA Security Agreement (Australia, Canada, New Zealand, the United Kingdom, and the United States)
  11. photo

  12. The Official CIA Manual of Trickery and Deception
    Perfect for the Sandbagger or Spook among us, this is a recently published book derived from an official manual. As most of them are small pictorial sessions, they’re ripe for viewing on the iPhone, turning the iPhone into the ultimate tradecraft manual. You can see clips from the book on Gizmodo. So scan it, make it searchable so you can quickly flick through and find the perfect tradecraft for the perfect moment.
  13. Pollenator
    For public debates, a simple push notification which opens the app and gives you a simple couple of choices accompanied with text, audio or video. Push one, it’s recorded (with time, place, ID, IMEI and whatever other data you have collected and after a certain amount of time, the poll times out. Poll answers should be “Yes”, “No” or “Whatever”. If you choose to ignore or “Whatever” it, then you’re counted as an abstention. I’d love to see this app running and see visualisations of what it could bring in terms of demographics, location and other meta data. I sat with Stuart and Phil (and with PJ on the end of a Skype call) one evening and we mocked up some stuff for this based on Stuarts idea of “Pirates versus Ninjas”. But the actual implementation could have led to entirely other applications.
  14. Polls widget from Google Wave
    Polls widget from Google Wave

I’d love to see all of these on my iPhone. Id love to talk more about these apps to people who are interested. I’d love even more to be involved in the group/company/whatever that was going to make some of these.

Please comment if they inspired you or if you’re working on something similar.

XCake Belfast November

XCake, the local developer group for folk who use XCode had an interesting meeting last night. It was held in the very impressive University of Ulster Belfast campus and was catered for with cake and traybakes by Digital Circle. The first presentation lasted about an hour and detailed the developments in the OneAPI, a GSMA … Continue reading “XCake Belfast November”

XCake, the local developer group for folk who use XCode had an interesting meeting last night. It was held in the very impressive University of Ulster Belfast campus and was catered for with cake and traybakes by Digital Circle.

IMG_0649

The first presentation lasted about an hour and detailed the developments in the OneAPI, a GSMA Reference model for interoperability of network services for telecommunications operators. That’s the long way of saying it’s an easy way for developers to get access to call control, SMS and location services from cell networks. We had three clever folk (Seamus, Richard and Michael) from Aepona who very ably demonstrated the services and answered developer questions. More usefully, however, they were asking the developers about their opinions regarding the use of SOAP and JSON. This is all above me – but it was entertaining to hear the opinions (which were essentially: making XML for SOAP isn’t an issue for most developers but JSON is lighter and simpler).

After that we had a short discussion about our future meeting with Translink, the developments we’ve had with accessing their data and the renewed enthusiasm considering that the Ordnance Survey in Great Britain is opening up it’s 1:10000 map dataset to the public. I hope you’ll join me in encouraging the Ordnance Survey in Northern Ireland to do the same. For what it’s worth, we also have our baleful eye cast in the direction of the Postcodes held by the Royal Mail. At the end of the day if there was government money (our taxes) used to pay for datasets, then I’m determined not to pay for them again.

And we finished with a discussion of future events:

  • An Intro to InterfaceBuilder
  • NimbleKit, PhoneGap and Titanium: do they do what they say or is it all bollocks?
  • Developing for iPhone without InterfaceBuilder
  • Unit Testing for iPhone

We’re kinda unaware of other developer-related events in Belfast but we did mention that Monday night is Demo Night at MobileMondayBelfast.

SonySpeak about PSPMinis

Sony on Games Development for the PSP Mini One of the first things we tried to do with our new approach is lower the barrier to entry by bringing down the kit prices to about 80 per cent. The second thing we’ve done is take an approach on how people applied to be part of … Continue reading “SonySpeak about PSPMinis”

Sony on Games Development for the PSP Mini

One of the first things we tried to do with our new approach is lower the barrier to entry by bringing down the kit prices to about 80 per cent.

The second thing we’ve done is take an approach on how people applied to be part of the PSP development program – it’s a very open approach, definitely, but there’s still a [selection] process because you do need a dev kit.

On that website, all developers really have to do is explain their game and their company and very quickly we give them accessibility to the platform. That includes access to technology sites before they even commit to buying a development kit, so they can spec what they want to do.
So, incentive-wise, this is more a case of Sony reducing the barriers to entry more than anything else.

Right now, we’re looking for a good portfolio of games. Unlike with the App Store, we’re looking to support everyone that develops for us, instead of leaving developers out in the wilderness. We’re not immediately interested in giving developers free access and no help.

There are dangers in having total open access; having six thousand applications where probably only thirty are discovered by the consumer. Some of the developers working on the App Store and PSP Minis tell us that they prefer our approach because they get more visibility.

So, this is about reducing the barriers. If you’re one of the chosen few. So you get increased visibility. Among others of the chosen few. Who get barriers reduced. And because of this we’re better than the AppStore.

I think you’ve been very clear, Mister Sony Man.

All I needed to know about games…

…I learned from writing my own. Lewis Pulsipher at GameCareerGuide writes that All I Really Needed to Know About Games I Learned from Dungeons & Dragons He has some core points which apply to any game but especially one which involves multiple users (a Massively Multiplayer Online Game) for example. As a designer: You don’t … Continue reading “All I needed to know about games…”

…I learned from writing my own.

Lewis Pulsipher at GameCareerGuide writes that All I Really Needed to Know About Games I Learned from Dungeons & Dragons

He has some core points which apply to any game but especially one which involves multiple users (a Massively Multiplayer Online Game) for example.

As a designer:
You don’t need high-level technology to make an “immersive” game.
For human/psychological games (as opposed to computer-mediated challenge games), players enjoy the journey, not the destination.
Some people like to be told stories; others like to make their own.
The objective is to make the players think their characters are going to die, not to kill them.
We all like to improve.
User-generated content enriches a game immensely. (In this case, adventures, monsters, classes, etc.)

Lewis continues:
As a player:
It’s more fun with more than one person.
Cooperation is required for survival.
Think before you leap.
Get organized!
Don’t run headlong where you’ve never been.
Keep track of the stuff you’ve got; otherwise you may forget something that could save your butt.
Always have a viable “Plan B”.
Always have a way out.
Don’t depend on luck!

If your game can take into account all of the above points then you’re well on your way to developing a game that I’d like to play. Nintendo shows us that we don’t need the most cutting edge graphics to make a game that truly involves the players – in fact – the cartoony lack of realism in the games on the Wii platform serve to make it more memorable rather than less when compared to the Hi-Def Not-Quite-Realism that you find on the PS3 and XBOX.

For myself, the ‘fun’ in the game has always been in the story and there is some pseudo-theory around this, the concepts of ‘gamist‘, ‘simulationist‘ and ‘narrativist‘. I identify with the latter category, being more interested in the story, in the interactions and in the ‘soft’ outcomes. In contrast, a simulationist will strive to have the most realistic ‘reality modelling’ experience possible. They might enjoy Call of Duty more than Left4Dead or Halo because the content is ‘realistic’. Zombies and aliens, despite being fun, are not real. Lastly, the gamist is in it for the game. For the challenge, for the achievements and perhaps even competitively for the win. There’s nothing wrong with being in a category and it doesn’t make what you enjoy into BadWrongFun and it’s perfectly possible to jump between categories depending on the game itself. For example, while playing “Infamous”, I was in it for the story and I found “Prototype” to be an unenjoyable button-masher aimed at Gamists but when playing any first person shooter against other humans, I tend to be a determined gamist, it’s all about the challenge and all about the winning. Similarly I want a racing game to have realistic drift physics even if the content is all about superfast floating flying machines armed with missiles and if I die, I just come back to life. It’s a joint gamist/simulationist experience for me.

Games are more fun when you’re not alone and I find the co-operative balance of games like Left4Dead to be immensely compelling because it’s the first game I’ve ever played which must be played cooperatively. Yes, there’s a certain mechanics to making sure you have the right equipment and you know the way in a game like that but similarly the ‘chaos’ introduced by other humans in the game is just the very reason I play – especially as they, through communication, can add unobvious twists to the game itself (like playing Call of Duty using only knives or Left4Dead using only pistols). My love of the story means my motivation to have the right equipment and ensure effective communication with the team is entirely because there’s nothing more frustrating than having to play the same ‘level’ again and again due to the mechanics of a game being poorly thought out. I’ve experienced this mostly with console games which require you to have twitch fingers as well as intimate knowledge of which button has a circle and which has a triangle. The fact this ‘out of game’ knowledge is required, completely jolts me out of immersion in the plot and reminds me I’m mashing buttons on a game controller.

An aside to this is the necessity of controlling player character death. There’s nothing more frustrating than your character dying because her avatar edged a pixel over some mathematical value which dictates whether the character stands or falls. At least, again in Left4Dead, some designers have thought about this. It’s not perfect but it beats the extremes of either falling when your pixels are 51% past the border or being able to stand in mid air because one of your pixels is still touching the edge of the cliff. Always err on the side of playability – as it says above, your job is to inspire the fear of character death in the players, not set out to actually kill them. Don’t punish the player for the poor edge detection algorithm in your game engine or for touching something that doesn’t look dangerous in your description or image.

Don’t miss the point about user-generated content. Some companies see Open Source as being a method of saving on developer time or a political statement designed to attract a certain demographic. I have long been of the opinion that you should let people make up their own stories. Being too restrictive here means there’s no Harry Potter RPG and there are only videogames for the franchise which permit a very limited range of activity. The potential content is controlled, closed, censored and choked. Chairman Mao Zedong of China said:

“Letting a hundred flowers blossom and a hundred schools of thought contend is the policy for promoting progress in the arts and the sciences and a flourishing socialist culture in our land.”

before doing his own controlling, closing, censoring and choking.

Whether or not you think he was using this to entice dissidents out of hiding is not what I’m here to debate but what I will say is that this school of thought is pretty much responsible for Twitter and Youtube. What can be more fun than seeing your creation being used in new and innovative ways. Back a hundred years ago in 1996 when I produced my first book, I loved seeing that someone has written extra content or modified my rules – because it meant they read them. I was often asked to explain my design decisions and why several rules were labelled as ‘optional’ and entertained by someone else’s take, someone else’s story using the background and content I had originated.

I’d love to hear some opinions on what is your favourite game and why. Do you identify most with Gamist, Narrativist or Simulationist (also labelled Narratology and Ludology in Aphra Kerr’s book: The Business and Culture of Digital Games.)

Irish Game Dev 2.0

Last week I was lucky enough to attend the GameDevelopers.ie Shindig. What completely surprised me was the dominance of iPhone developers – I knew there’d be a lot but the interest in iPhone as a gaming platform was tremendous and the games companies in Ireland were all focussed on it. Their attitude certainly was that … Continue reading “Irish Game Dev 2.0”

Last week I was lucky enough to attend the GameDevelopers.ie Shindig.

What completely surprised me was the dominance of iPhone developers – I knew there’d be a lot but the interest in iPhone as a gaming platform was tremendous and the games companies in Ireland were all focussed on it. Their attitude certainly was that time to market for iPhone was an order of magnitude quicker and cheaper than developing for other mobile platforms and the people out there were an order of magnitude more likely to buy. We have to temper a little of this with the fact that none of the other platforms have their act together yet when it comes to their app store offerings and that this may change (Google Marketplace being the most advanced).

GameDevelopers.ie: Irish Game Development 2.0

www.gamedevelopers.ie is partnering the IDA Ireland to organize the event, Irish Game Development 2.0, on Friday the 15th of May from 6.00pm in the Trinity Science Gallery on Pearse Street in Dublin. This event will see speakers from PlayFirst and PopCap talking about both the technical and business side of developing casual games for PC … Continue reading “GameDevelopers.ie: Irish Game Development 2.0”

www.gamedevelopers.ie is partnering the IDA Ireland to organize the event, Irish Game Development 2.0, on Friday the 15th of May from 6.00pm in the Trinity Science Gallery on Pearse Street in Dublin.

This event will see speakers from PlayFirst and PopCap talking about both the technical and business side of developing casual games for PC and iPhone.

Speaking on the night will be Barry O’Moore, Senior Producer of PlayFirst International Inc (www.playfirst.com), a recent startup in the Guinness Enterprise Centre and a branch of a highly successful US based casual games company. He will be followed by Viktorya Hollings, Senior Director of Mobile Games, and Cathy Orr, European PR Director, of PopCap Games International Ltd (www.popcap.com), the well known and regarded casual games company with offices in Dublin.

The industry speakers will be followed by a ‘show n’ tell’ event where indie, company and individual developers show current projects. This will be accompanied by finger food, wine and soft drinks.

Current confirmed demonstrations:
1. “Porting PlayFirst’s games to iPhone” by Chris Gregan.
2. “Coretex: An indie iPhone game made for under 500 euro” by David Kelly
3. “A demo of Digital Sideburns first iPhone game” by Alan Taylor & David Sims

Sadly the event is already sold out. The event was only posted on the 24th April (Friday) and today is Monday. It sold out in 24 hours. Considering the number of no-shows for DevDays Dublin (400 pre-reg, 170 showed up) I reckon there will be a lot of no-shows on the day.

Colour me frustrated.

ngmoco praises iPhone at GDC

Neil Young, founder of ngmoco, has nothing but good to say about the iPhone and iPod touch – he keynoted the opening of the Game Developers Conference . “This was rapidly becoming the most important device I had ever owned, it was an all-encompassing, complete device. And I knew that that device was going to … Continue reading “ngmoco praises iPhone at GDC”

Neil Young, founder of ngmoco, has nothing but good to say about the iPhone and iPod touch – he keynoted the opening of the Game Developers Conference .

“This was rapidly becoming the most important device I had ever owned, it was an all-encompassing, complete device. And I knew that that device was going to enable incredible things for gaming.”

“Don’t let the haters tell you it sucks compared to the DS or the PSP,” he said. “It doesn’t. It’s good. It’s clear that the quality of iPhone games is eclipsing its [portable] console counterparts, and that’s even more acute when you compare it against the prior generation.”

The company has raised $15 million over the last 8 months in two rounds of funding.

Young says the winning points for the device is that it’s always on, always with you and there are no first party games to compete against.

“I know that there is a general malaise over the game industry today, but I can say it’s never been a better time to be an independent game developer,” Young said. “We’re at the center of the new everything, the iPhone has revolutionized everything.”

I don’t think enough people realise this. This is big money with big players. Look at Rolando – devices by a bedroom developer, Handcircus, and licensed by ngmoco. Dreams are being made, folks.

iPhone official leak, St Pat’s Day.

David Perry wrote on Twitter this morning Looking forward to the 17th, to hear Apple detail v3.0 of the iPhone OS vs Windows Mobile 6.5. I need a new phone, now my bet is on Apple! David is a ‘son of Northern Ireland’ – one of our Tech Heroes. He’s commenting on the news that … Continue reading “iPhone official leak, St Pat’s Day.”

David Perry wrote on Twitter this morning

Looking forward to the 17th, to hear Apple detail v3.0 of the iPhone OS vs Windows Mobile 6.5. I need a new phone, now my bet is on Apple!

David is a ‘son of Northern Ireland’ – one of our Tech Heroes. He’s commenting on the news that on St Patrick’s Day this year, Apple will open the curtains on iPhone OS 3.0 and show us what to expect. This is similar to what they’ve done in previous years regarding the iPhone – it’s great for building expectations and giving a taste of what is to come. It also sends the other mobile OS providers into a flurry of photocopying every feature.

David is also commenting on Windows Mobile 6.5. Recently outed as an unwanted stopgap, we’re all left waiting for what will eventually be Windows Mobile 7 with this release as ‘filler not killer’. At Microsoft’s Public Sector CIO Summit in Redmond, Ballmer admitted the company was falling behind its rivals. “We have a significant release coming this year,” he said. “Not the full release we wanted to have this year but we have a significant release coming this year with Windows Mobile 6.5.”

The solution – “Wait til Windows Mobile 7” which neatly echoes their desktop/laptop/server strategy “Wait til Windows 7”.

This has been a successful strategy from Windows pre-version 1 so why change a winning formula.

GamesIndustry.biz poll

GamesIndustry.biz have the results of a poll on the 2009 tech people can not wait for. Over 300 industry professionals in the GamesIndustry.biz Network were polled to gauge interest on new technology, with the Wii MotionPlus, iPhone, Nintendo’s DSi and the continued evolution of the New Xbox Experience also piquing interest. 3D TV/Gaming Wii MotionPlus … Continue reading “GamesIndustry.biz poll”

GamesIndustry.biz have the results of a poll on the 2009 tech people can not wait for. Over 300 industry professionals in the GamesIndustry.biz Network were polled to gauge interest on new technology, with the Wii MotionPlus, iPhone, Nintendo’s DSi and the continued evolution of the New Xbox Experience also piquing interest.

  1. 3D TV/Gaming
  2. Wii MotionPlus
  3. iPhone
  4. DSi
  5. New Xbox Experience
  6. PlayStation 3
  7. New Wii peripheral
  8. Android
  9. DX11
    • 10 New PlayStation 3 controller
    • Digital distribution
    • id’s Tech 5

Who would have thought that an Apple device would be in the top 10 of any games industry list never mind ahead of luminaries such as the PS3, the DSi and anything from id Software.

If that’s not reason to consider the iPhone a major platform for the next 18 months, then you’re got some pretty major biases there (hey, yes, I have biases, and reasons for them).

XCake iPhone meetups in Belfast and Dublin [updated]

Mentioned earlier but now gathering a little steam. These meetups are mostly informal and designed to help build a little community around what we have here on the island. XCAKE BELFAST: Thursday 19th Feb, 6 pm. Roast, Lisburn Road, Belfast. I’ve confirmed they have WiFi and will be happy to have a cluster of seats … Continue reading “XCake iPhone meetups in Belfast and Dublin [updated]”

Mentioned earlier but now gathering a little steam. These meetups are mostly informal and designed to help build a little community around what we have here on the island.

XCAKE BELFAST: Thursday 19th Feb, 6 pm. Roast, Lisburn Road, Belfast.
I’ve confirmed they have WiFi and will be happy to have a cluster of seats taken up by coffee-swilling nerds. I’ve been told of ten people who have expressed interest in going to this – let’s make it busy and kick-ass.

XCAKE DUBLIN: Tuesday 24th February, 7 pm. Radisson SAS Royal Hotel, Dublin.
This is only an hour after the BizSpark Innovation Accelerator being held by the DigitalMediaForum and in the same hotel so people interested in both might be interested in attending both. There’s folk coming all the way from Belfast and Kerry coming to this so you should consider it too.