Old Maps to 3D Worlds

This is stuff we’ve been talking about for ages. And the British Library has gone ahead and done it. Related posts: Have you ever had a dream, Neo, that you were so sure was real? What if you were unable to wake from that dream? How would you know the difference between the dream world … Continue reading “Old Maps to 3D Worlds”

This is stuff we’ve been talking about for ages. And the British Library has gone ahead and done it.

Old Maps become 3D Virtual Worlds
Sure would be great if the BBC would make it easier to link to their content.

An Inception Experience with the Oculus Rift

This is slightly scary. There are no big bangs or scary monster faces. Just unease, then dread and then realisation. Okay, this was fun to watch. But imagine if there was a Kinect/Structure Sensor involved. It scans in your environment and re-makes your surroundings into the surroundings of the game. So it’s not someone else’s … Continue reading “An Inception Experience with the Oculus Rift”

This is slightly scary. There are no big bangs or scary monster faces. Just unease, then dread and then realisation.

Okay, this was fun to watch. But imagine if there was a Kinect/Structure Sensor involved. It scans in your environment and re-makes your surroundings into the surroundings of the game. So it’s not someone else’s house or someone else’s sofa, it’s your house, it’s your sofa.

Have you ever had a dream, Neo, that you were so sure was real? What if you were unable to wake from that dream? How would you know the difference between the dream world and the real world?

“The uncanny valley has been cleared. Lee Perry-Smith along with HDRLabs, Blotchi and Marmoset Co., have collaborated with Alexander Tomchuk, Yura and Unity Technologies to finally make the leap over the uncanny valley and bring near 1 to 1 3D photo-scanning to life in the Unity 3D engine. “ [Content is a little NSFW because … Continue reading “Have you ever had a dream, Neo, that you were so sure was real? What if you were unable to wake from that dream? How would you know the difference between the dream world and the real world?”

“The uncanny valley has been cleared. Lee Perry-Smith along with HDRLabs, Blotchi and Marmoset Co., have collaborated with Alexander Tomchuk, Yura and Unity Technologies to finally make the leap over the uncanny valley and bring near 1 to 1 3D photo-scanning to life in the Unity 3D engine. “

[Content is a little NSFW because we live in a weird puritanical society that believes that naked humans are more offensive than guns and violence. Use discretion.]

This is a tech demo. Yes, it involves incredibly talented individuals and incredibly sophisticated ideas but this is the sort of standard that we should expect from games, from training videos and, from a certain point of view, from the pseudo-people that we may find greeting us in malls and institutions.

For more stuff, see this link on CinemaBlend

And you can try it out for yourself.