Cocoa Days 2
June 14th, 2008 | by mj |I’m not too embarrassed by this. It’s a derivative of the first example from Cocoa Programming for Mac OS X, 2nd Edition. I’m not embarrassed because I did it by the book and then trialled and erred my way into producing this.

All it does is give you a random number (seeded by the time) and present it on screen. In big numbers. Between 1 and 100. That could be a BRP dice-roller! I’m going to work on a couple more iterations of this before moving onto the next project. I need to figure out how to call a function ..er… method from within a function because I want the ‘generate random number’ function to fire at start (using the awakeFromNib) and yet I don’t want to duplicate my generate code in there.
That’s something to look at while the nippers are chowing down on something unwholesome.
4 Responses to “Cocoa Days 2”
By Steve on Jun 15, 2008 | Reply
Nice one Matt! I’m looking forward to seeing you turn this into something you find useful.
This is a similar level to where my Cocoa skills got to btw.
By mj on Jun 15, 2008 | Reply
Aha, but you have a portfolio of success
By Steve on Jun 16, 2008 | Reply
My portfolio is still in it’s infancy but I should soon have some interesting stuff to show…
By mj on Jun 16, 2008 | Reply
heh, bet it’s not as cool as my random number generator.
MJ FTW!