FaceTime for Mac and the Mac App Store

Apple released new iLife, new FaceTime Beta for Mac, new MacBook Air models in 13″ and 11.6″ and they gave tantalising glimpses of Mac OS X 10.7 “Lion”. The latter contained a lot of new features regarding app management and should please switchers to the Mac because it makes the ‘green’ pastille work ‘properly’. But … Continue reading “FaceTime for Mac and the Mac App Store”

Apple released new iLife, new FaceTime Beta for Mac, new MacBook Air models in 13″ and 11.6″ and they gave tantalising glimpses of Mac OS X 10.7 “Lion”. The latter contained a lot of new features regarding app management and should please switchers to the Mac because it makes the ‘green’ pastille work ‘properly’.

But the things I want to talk about most are the FaceTime client and the Mac App Store.

FaceTime Beta for Mac
Simply put, it adds FaceTime to the Mac so you can easily video-conference with iPhone 4 and iPod touch 4 users (and presumably iPad 2 users in 2011). I use iChat AV on Mac a lot more than FaceTime on iPhone 4 but that’s likely because I know a lot more people with iChat. The FaceTime interface on Mac is startlingly minimal and consists of a very simple Mac client and a background daemon (which receives incoming calls so the application itself doesn’t need to be launched). It works. And that’s all there is to it. It means I can videoconference with my wife using FaceTime from my iPhone 4 to her Mac and that suits me very well.

FaceTime. Picture rifled from Apple without permission.

The Mac App Store
The first thing that developers did was scour through the terms and conditions to find everything unacceptable – though Steve said that the App Store would be the best way to find new apps, he added it would not be the only place. Some developers reckon it will only be a matter of time before the Mac App Store became the only place. And I think they’re wrong.

Macs are not iOS devices. The main and most important difference is that Macs are the multifunction, powerful devices used to create apps for iOS devices. As no proper programming languages are permitted on iOS devices, you have to use a Mac to create the apps which power the App Store. Therefore Macs will always be able to do more stuff.

Some developers are dismayed because their apps (which install kexts or input managers) will not be permitted on the Mac App Store. And yes, that’s going to be tough but then your applications are not ‘simple’ apps. But the Mac App Store is about applications. It’s about games, utilities, tools, productivity applications and it wants them to be able to install simply and easily “OTA”. Applications which require kexts and whatnot are not the same class of application at all.

I see this as an advantage. In my experience, Mac users spend more than Windows users on software. But a lot of Mac users never buy any software. Adding the Mac App store will mean there is a net increase in the amount of software purchased. This link will actually become useful.

As Mac users get more comfortable with buying software, they’ll be more interested in buying complex software. We all know that our needs for technology increase as time goes on.

They Make Games

Of course, they don’t make any yet, but they will. And I went for the retro Battlezone-type graphics because I have zero skill with Photoshop and Illustrator any more (never mind not having a copy that would run on Snow Leopard) so my varied tweets last night are generally about finding folk who can put … Continue reading “They Make Games”

AlienSalvage

Of course, they don’t make any yet, but they will. And I went for the retro Battlezone-type graphics because I have zero skill with Photoshop and Illustrator any more (never mind not having a copy that would run on Snow Leopard) so my varied tweets last night are generally about finding folk who can put together something for me (for a reasonable price).

The aim of the company (as you can tell from the Twitter profile) is to apply game-like experiences in mobile, mhealth and e-learning. I’ve a heap of ideas in this and my next steps will be to start to put together people who will be important to the development of the company.

Alien Salvage will be contributing to the Digital Circle-initiatived BLOC54 collaborative network focussing on the Games Development Industry in Northern Ireland.

Blizzard just made $2M selling a pony

[I originally was going to post this at lategaming.com but it’s more about the economics of internet stuff rather than games related] It’s a “sparkle pony” to be sure, but in the end it’s just a skin on their pony entity and some attributes. It is one of the few mounts which can work as … Continue reading “Blizzard just made $2M selling a pony”

[I originally was going to post this at lategaming.com but it’s more about the economics of internet stuff rather than games related]

It’s a “sparkle pony” to be sure, but in the end it’s just a skin on their pony entity and some attributes. It is one of the few mounts which can work as a ground mount and a flying mount (and therein is the tactical advantage) but really it’s a picture of a sparkly pony.

From TerraNova:

In case anyone thought that virtual item sales weren’t a big deal in the traditional MMO world, this morning Blizzard announced the online sale of a new “celestial steed” for use in WoW. These mounts cost $25 (on top of the retail price plus $15 monthly subscription). So in a world of free games and virtual items selling for a dollar or two, how popular could a $25 sparkly flying pony be?

Well, the queue for their purchase was at least up to over 91,000 people waiting in the queue earlier today. When I took a screen shot, it had fallen to “only” about 85,000.

90,000 X $25 = $2,250,000.

In one day. From one item. In a game that isn’t free to play anyway.

Something tells me we really, really haven’t mapped the extent of the market for fast, frictionless sales of online goods — “objects” that have a low cost of creation and essentially no cost of duplication. Even 90,000+ times.

On the other hand, getting a picture of a sparkly pony from an artist on the Internets is probably going to run you $25 at least anyway and if this one gives you a tactical advantage in a game that you play a lot anyway then it seems like a bloody bargain (I don’t play WoW FTR).

The cost of duplication and use is something that is extremely important here. This is a sure-fire illustration of how the Internets can be used to make money but it’s giving a ‘bad’ message here in a market which is trending towards free (as Chris Anderson would put it). This is a one-off feature in a software environment that has a subscription model. Think how the record companies should be responding to this. Music has a much larger target market obviously and all of the musicians I know would be extremely happy to have 90,000 people queuing up to buy anything, even something priced at $1 (but imagine how happy they would be if it was $10).

It seems ironic that there is still a question over the AppStore with the prices trending towards $1 (if you include flash sales) and that is whether apps have been priced much too low. And I think that in many cases they have been. And we’re likely to see it repeated with the iPad.

But Blizzard is showing here that with a dedicated core of fans, you can make a lot of money in a day selling something that is entirely digital, limited in use, limited in lifespan and only works inside their environment.

The iApp Pricing Dilemma

Around a hundred years ago in 1984, I owned a ZX Spectrum 16K (which my Dad had bought for Christmas in 1982). This tiny little computer cost £100 or so, hooked up to your TV and the games had to be loaded over a audio cable from a tape recorder. I remember my Christmas Day … Continue reading “The iApp Pricing Dilemma”

Around a hundred years ago in 1984, I owned a ZX Spectrum 16K (which my Dad had bought for Christmas in 1982). This tiny little computer cost £100 or so, hooked up to your TV and the games had to be loaded over a audio cable from a tape recorder. I remember my Christmas Day was spent with a hairdryer trying to resolve a hilarious problem where any dust inside would cause internal shorts and produce a little row of bombs across the screen. Ah, heady times.

176104-zxspectrum48k_large

The games I bought were sold in two shops. Tandy on the Antrim Road in Lisburn and a video rental store. At the time the full price of a game was around £7.99. The rental store also rented the game for 99p for two nights. This was achievable to my 11 year old mind and I rented the game which caught my eye.

You see.

TRON had been released in 1982 and I was obsessed. (In hindsight I really should have stayed with the computers thing.) And a company called Personal Software Services in Coventry (England) has produced a game called Light Cycle.

LightCycle

Evidently Disney wasn’t paying attention to computer games in 1983. But anyway – this game which entranced me (before I knew what the gameplay looked like), was £7.99. (I know it says it was £5.95 retail on the web site but I tell you, it sold for £7.99 in pre-globalised, pre-internet Lisburn).

So, iApp prices.

I think everyone knows that 59p (99c) is too cheap for anything of value.

That said, the iPhone has proved quite the opposite (and it seems to be everlastingly sustainable) as we fill our home screens with games and utility apps that are, quite frankly, too cheap to be good, but so good you’d be stupid not to try them. I’ve got pages of apps and games which cost very little and yet I get hours and hours of use out of them.

We knew that iPad apps would cost more. Sure, you can run your existing iPhone apps on the iPad by stretching them up to fill the screen, but there’s a heap of new apps coming. Some of them are refreshes of existing iPhone apps with new content but some of them are new and exciting.

So iPad apps and games will cost more.

They’re not going to cost like PC games or console games – between thirty quid and fifty quid for a single game – but they’re also not going to trend towards 59p! As you can see below!

These images are from MacRumors:

142304-ipad_top_revenue

150303-omni

Expect bigger prices from big names. We’re going to see some amazing content on this device. Just be prepared to pay for it.

Apple is not competing fairly…

For the last three years, the tech world has been agog with mobile, mobile, mobile. Apple with the release of the iPhone kicked a hole in the market and then occupied that hole. While many pundits point to Nokia shipping more smartphones and the upstart Android gaining market share, these pundits ignore the rampant fragmentation … Continue reading “Apple is not competing fairly…”

For the last three years, the tech world has been agog with mobile, mobile, mobile. Apple with the release of the iPhone kicked a hole in the market and then occupied that hole. While many pundits point to Nokia shipping more smartphones and the upstart Android gaining market share, these pundits ignore the rampant fragmentation in both the Nokia- and pre-Nokia Symbian operating system market and the growing fragmentation in the Android market. Nokia needs to kill off the notion they are doing well in this market – there’s no great success in being the master of a dying market of consumers who don’t buy anything. Symbian was economically inactive in apps beforehand and it’s just floundering now. They need to set better standards – look to their N900 handheld as the future. And Google needs to focus on Android fragmentation as a priority – we’ve seen this on Linux before but the differences in hardware, software versions and carrier ‘additions’ is creating a mess of a single unified idea.

Sadly though for both of these companies, Apple is not competing fairly. While Nokia and Google among others scramble to regain mindshare in the smartphone market, Apple has surreptitiously started to hack out a niche for themselves in the portable gaming market. The console gaming market is wholly owned by Microsoft, Sony and Nintendo but until recently the portable market was solely occupied by Nintendo and Sony. While Microsoft will be releasing a compelling product linked to their Windows Phone products, Apple has already carved a niche in the portable gaming market – see this report from Flurry.

iPhone_USportableGameShare_2009

You can see that Apple now commands more portable gaming market share than Sony (and anecdotal evidence suggests that games with other handhelds are just carrying their iPhones for the quick portable gaming fix).

And in two weeks, iPad will cause another bloodbath.

So, about that game company…

It’s been an exciting week. On Tuesday morning I met with Leo Galway, John Girvin, Conor McCluskey, Darin Smyth and Christian McGilloway regarding the formation of a local ‘games development cluster’. Everyone seemed to think it was a good idea and so now we’re looking for a good brand to help identify the cluster. This … Continue reading “So, about that game company…”

It’s been an exciting week.

On Tuesday morning I met with Leo Galway, John Girvin, Conor McCluskey, Darin Smyth and Christian McGilloway regarding the formation of a local ‘games development cluster’. Everyone seemed to think it was a good idea and so now we’re looking for a good brand to help identify the cluster.

This coming week (Thursday 25th March) I’ve organised an event with Belfast Metropolitan College called “INGAGE” which stands for “Innovation in Gaming in Education”. We’ve got an engaging calendar planned out for the day.

During the academic year 2009-2010, Belfast Metropolitan College, supported by Digital Circle and the Department of Employment and Learning, introduced a new extracurricular games development ‘club’ for students taking the games design courses at the college.

This event will serve to highlight the work undertaken by the students in the ‘l33t Creations’ club as well as highlight some work being done by other creatives in the games industry in Northern Ireland.

AGENDA

10.00 am Arrival / Registration
10.30 am BMC Welcome Trevor Smyth
10.40 am Welcome & Overview of Project
Darin Smyth / Christian McGilloway
11.00 am Guest Speaker Greg Maguire
Q & A
12.00 pm Demos
Lunch
1.00 pm Guest Speakers
Straandlooper
Mark Cullen
Brendan McGoran
2.00 pm Closing remarks – Reid Lynas

Attendance is free and refreshments will be provided. Local companies wishing to network are welcome. But you have to RSVP!

And lastly, but not least, I’ve been working on the UI for the game I mentioned the other day.

IMG_0937

I’ve spent this evening documenting the Touch Events which will need to be plugged into Unity3D. It’s my job to document the UI, then to write the story and do the research.

I’m still trying to think of a name for the games company (though I have some ideas) and I’m putting together a team of people who can actually manage to pull this together. I provide the ideas – it’s others who will provide the implementation in many ways.

Anyone want to help?

The Third Generation of Personal Computers

Only a small percentage of people think of Charles Babbage and Ada Lovelace when they think of computers. Babbage conceived of a mechanical computer and Lovelace became the first programmer. Both were extraordinarily gifted mathematicians and their work underlies the modern world of computing. (In their time, a computer was actually the “operator of the … Continue reading “The Third Generation of Personal Computers”

Only a small percentage of people think of Charles Babbage and Ada Lovelace when they think of computers. Babbage conceived of a mechanical computer and Lovelace became the first programmer. Both were extraordinarily gifted mathematicians and their work underlies the modern world of computing. (In their time, a computer was actually the “operator of the computer”).

DifferenceEngine

Of course, the first difference engine was composed of around 25,000 parts, weighed fifteen tons (13,600 kg), and stood 8 ft (2.4 m) high. (Reference: Wikipedia). The march of progress would quickly change computers from being massive mechanical machines into massive electronic machines; they’d still fill rooms and no-one would really want one for the home.

Computers are not like this any more.
Computers are not like this any more.

A few decades later and computers were still heavy, complex, static machines and no-one would really want one in their home. It took a serendipitous meeting in an equally serendipitous place to create the first personal computers. This generation had screens, keyboards and it would be possible (and even desirable) to have one at home.

apple2c.big>

But computers were still complex, still businessy and still a little stuffy. There were limits to what could be achieved with that generation and no-one seemed to be up to the challenge of making computers even better. We were stuck in the Bronze Age of computing. It took another set of serendipitous circumstances. A decade later and there was another breakthrough, another generation was born.

macintosh-color-classic

Now computers were ‘friendlier’, a new paradigm had been invented and everyone copied it. The only problem was that as everyone copied they neglected to innovate and computers didn’t change. We were stuck again as the variations seemed to be more about adding different varieties of eye candy. One thing became certain – the newer graphic user interfaces made computers easier to understand, made it easier for non-technical individuals to grasp computing concepts. However – we were stuck in this Silver Age for twenty five years. Whether you used a Mac, the derivative Windows or Linux (which modelled almost all of it’s user interface elements on Windows or the Mac), you were using an interface which was first released to the public in 1984.

So, I’m obviously angling that the iPad is the third generation of Personal Computer, that it ushers in a new Golden Age of computing. And I really believe this. Apple tried it back in the 90s with the Newton – and if you don’t think the Newton was insanely great then you obviously never used one.

201001272309405_apple-ipad-1.gif

It’s true the iPad removes most of the OS from the end user. But is this a bad thing?

If you’re like me you spend a lot of time with the operating system of a computer. I can always find something to fiddle with, something to pay attention to with just the basic OS. With the iPhone (and by extension, the iPad), I can’t do too much other than flick between screens. This is not a bad thing. It’s going to be all about the software.

While there’s a lot of attention on the iPhone towards apps like WeightBot – apps which do one simple thing really well – we’re going to see a whole plethora of new apps which do one complex thing really well on the iPad. We have seen Pages, Numbers, Keynote on iPad and it’s only a matter of time before we see apps like Soulver, Coda, OmniGraffle and even iMovie.

We’ll only see one thing at a time on the screen and again, that’s no bad thing. We can concentrate on the task at hand. (Yes, I believe Apple is going to give us the ability to run certain AppStore-authorised third-party background processes soon so we can run location apps, Spotify and other ‘essentials’) but it will be a task oriented computer. And if Apple released a version of Xcode for iPad, would there be the same debate?

I can’t wait.

(Inspired by Mike Cane’s post regarding Jef Raskin being the father of the iPad)

And even back then in 1979, Raskin saw very far ahead:

The third generation personal computers will be self-contained, complete, and essentially un-expandable.

The Multitask Myth

For years and years we’ve been buying new computers with faster and faster processors in an attempt to get to the supposed nirvana of all actions taking place in an instant and never having to wait for anything. Of course that dream died and now we’re frantically adding additional cores to the devices we use … Continue reading “The Multitask Myth”

For years and years we’ve been buying new computers with faster and faster processors in an attempt to get to the supposed nirvana of all actions taking place in an instant and never having to wait for anything. Of course that dream died and now we’re frantically adding additional cores to the devices we use which will undoubtedly stop when we have n+1 cores (where n is the number of processes we can run).

Multiple cores don’t, however, make it easier for humans to use computers. My father has a lot of difficulty managing his open windows on Mac OS X (due to being partially sighted) and will probably never work out how to switch applications properly.

There must be another way.

While I think that Apple hasn’t done it 100% right, I do think the future of modern computing devices is going to be in providing good task control. We have to remember that there already is a movement towards single-taking. For example: Writeroom – distraction-free writing software (which was extensively copied for other platforms.).

main-screen

In watching users at work, it seems that actual tasks are the things people manage to fit into a work day in between checking their email and Facebook status. If you can’t run more than one app, is there an argument that productivity might rise?

Some folk may believe this is Apple Apologism at it’s worst – and they’re partially right. But Writeroom shows there is precedent. I’m excited about the potential for elegant apps which would be cramped on an iPhone but which would be able to flourish on the additional screen space on an iPad. All said, I expect a form of multi-tasking to appear with iPhone OS 4.0 – perhaps a combination hosted service with push/pull – but something nonetheless.

Legacy

The width of our modern cars, Hummers notwithstanding, is descended from the width of Roman chariots. Now while this has been debated as coincidence by some, the fact remains that rutted roads would have been very awkward to drive on if your car had a signficant width difference. Some people go so far as to … Continue reading “Legacy”

The width of our modern cars, Hummers notwithstanding, is descended from the width of Roman chariots. Now while this has been debated as coincidence by some, the fact remains that rutted roads would have been very awkward to drive on if your car had a signficant width difference. Some people go so far as to claim this development was by edict – but it’s much easier to understand the mechanics of the situation. These things were more than coincidence – they were common sense. They didn’t happen by edict, they happened because their developers had a challenge and had real world problems to deal with.

In Jaron Lanier’s “You Are Not A Gadget”, he treats us to another example. Victorian railroad tunnels were re-used for the modern London Underground system. Sadly the tunnels are sufficiently narrow that while they can accommodate the trains, they can’t accommodate an air-conditioning system without a serious amount of rework. Which means consumers end up with a hot and stuffy travel experience in one of the greatest cities in the world.

I’m told, but can’t find a reference, for the 20 kg (40 lb) weight limit on carry on items being due to stagecoach limits?

I see this in computing. In 1984, everyone thought that the Macintosh was a step too far. Computers had black and white (or green) interfaces. And twenty-six years later, we’re all using more or less the same interface. While it would be easy to blame the market leader for a lack of innovation (and even easier to point at them as a cause of stagnancy in the computing industry as a whole). We’ve not come a long way from 1984. We have files, we have a single mouse pointer. Yes, our computers are bigger, faster and more colourful but we still poke with a single finger at our files and and pictures. Our computers can do a lot more – but these things are tasks – we don’t see much of the operating system when we’re playing a game nor when we operate a word processor. The Operating System becomes simply a way to access these tasks and for the most part we only perform one task at a time. We don’t write a novel while we’re playing a game. We don’t tend to design elegant infographics while we’re also mixing a sequence of music to accompany that infographic. We do one thing at a time.

Where this breaks down is in the simple mechanics of tasks versus ‘apps’. I keep most of my music on my iPhone and play this while tapping out emails and tweets. However if I want to use a service like Spotify, then I have some problems. Spotify is an “app” on the iPhone and only one “app” can run at a time which means I can listen to music from Spotify or I can write email, but not both. For me, that’s not a pain but it is why I suggested ‘backgrounding‘. I’m not too worried about Spotify because I don’t use it – but I can see more of this in the future – where there is a need to hook into a service in the background and there will be a solution in place.

The resistance to task-based interfaces is perplexing though – especially from the crowd who lauded the appearance of Wizards – software designed to make certain tasks easier – not designed to help productivity itself but rather to overcome the increasing complexity of computer operating systems. So let’s envisage a product representing the next stage of computing, the removal of that complexity – not the obfuscation of complexity behind a Wizard, simply the removal of it.

What would that product look like?

Wake up, Mac, time to die.

From one point of view, Apple, with the Macintosh, won the computing industry. They revolutionised computing in the early 70s with the Apple II and did it again in the 80s with the Macintosh. Nowadays you can’t sell a personal computer that doesn’t, in some way, bear some homage to that tiny, slow, expensive machine. … Continue reading “Wake up, Mac, time to die.”

From one point of view, Apple, with the Macintosh, won the computing industry. They revolutionised computing in the early 70s with the Apple II and did it again in the 80s with the Macintosh. Nowadays you can’t sell a personal computer that doesn’t, in some way, bear some homage to that tiny, slow, expensive machine. Apple turned cursor computing into pointer computing and for the last 25 years we’ve been interacting with computers the same way – inputting data with a keyboard and using a single finger to poke at the virtual world.

In the late 90s I wrote a website which theorised the future of computing and I included the idea that we could have two pointers. We would have new methods of interaction as we could hold objects with one pointer and ‘tear’ objects with the other. I hadn’t considered touchscreens because my HCI year at the University of Ulster told me that touchscreens had lots of issues – not least that your pointing device gets in the way of your display. Who could have known that the success there would be with smaller screens.

MG Siegler of Techcrunch writes:

And it’s potentially even bigger than that. Last week, I argued that the reason everyone is so excited about this tablet is because there is the very real possibility that it will alter the role of computing in our lives just as the iPhone has. Daring Fireball’s John Gruber took that concept further: “I think The Tablet is nothing short of Apple’s reconception of personal computing,” he wrote.

It’s my feeling that on the 26th anniversary of the Macintosh, Apple intends to bring multi-finger computing to everyone, not just those smart enough to already be using an iPod touch, iPhone or new Unibody Mac. The gestures available on a Mac right now are minimal, the screens on iPod and iPhone are too small to effectively use more than two fingers – so something is coming. I can taste it.

One of the most obvious things about the proposed Tablet is that Tablets are not new. They’ve been around for years in many forms and Apple even had their own foray into it in the 90s with the Newton. Tablets have never been terribly successful however and have been limited to semi-lucrative vertical market deals for education and medical. For this reason, some pundits tell us that we don’t need an Apple tablet and if all things were equal, they’d be right.

When Apple released the iPod, there was a lot of choice in the MP3 player market. But no-one seemed to be getting it right. The DRM controls were a nightmare, the storage capacities were tiny (or alternatively the player was immense), the user interfaces were arcane and battery life was rubbish. Pundits stood up to tell us how wrong it was, how it was doomed to failure (just as they had with the iMac, the iBook) and almost a decade later you’d be crazy (or ignorant) to buy any MP3 player other than an iPod.

It’s a dangerous life for a pundit, being expected to support one competitor over another and being influenced by the advertising dollars which flow through your web site. In many cases, I think they delight in being wrong as folk out there are more likely to link them, more likely to comment and therefore more likely provide statistics (nomatter how meaningless) on readership and market penetration.

Pundits have, so far, been completely wrong on the iPhone (it’s still selling well, still growing, still being improved and still better than pretty much anything else out there). And as it grows, people are buying apps and increasing the investment they have in the platform – this becomes an assurance, part of a war chest that Apple will leverage for future products, be they iPod touch, iPhone or new, unannounced products. This war chest, the Halo effect’, will help ensure that the next product you buy has an Apple logo.

So – yes – we’re being played by one of the Silicon Valley computing companies.

Steve Jobs said:

“If I were running Apple, I would milk the Macintosh for all it’s worth — and get busy on the next great thing. The PC wars are over. Done. Microsoft won a long time ago.”
— Fortune, Feb. 19, 1996

Pretty much a year later, he was running Apple. He killed off the old Mac, introduced his own operating system (skinned to look like a Mac) milked the name for a decade, reduced Apple’s reliance on the Mac (with the iPod), introduced a new killer OS platform (a next great thing, iPhone OSX-based) and is about to introduce another OSX-based platform, another next great thing, which will help to cement the company in the future and further reduce the reliance on the Mac which, in it’s essence, is based on a 25-year old interaction metaphor.

Wake up, Mac, time to die.