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What UX can (and cannot) learn from games.

Just add points? What UX can (and cannot) learn from games View more presentations from Sebastian Deterding. Related posts: Games: Giving Credits Where They Are Due All I needed to know about games… Musing on the communication of culture 16 things…that take 50 years to learn

Just add points? What UX can (and cannot) learn from games

View more presentations from Sebastian Deterding.

Related posts:

  1. Games: Giving Credits Where They Are Due
  2. All I needed to know about games…
  3. Musing on the communication of culture
  4. 16 things…that take 50 years to learn
Author Matt JohnstonPosted on June 2, 2010Categories Games, JFDITags Games

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