Jonathan is a Game designer, previously of Braid, now of The Witness. Partner in IndieFund.
Dear iOS devs: please make some games I want to seriously play. If you do this you are allowed to charge money. Preferably at least $5.
— Jonathan Blow (@Jonathan_Blow) August 11, 2012
The economics of selling games is complex.
Developers give away games to get up the charts, to gain users, to get reviews. But they need to earn a crust too. Jonathan seems to be asking for developers to make games worth paying for. While I applaud the concept (and it is but a concept because there will always be dreck on the stores), it does little to resolve the core issue. What is a fair price for entertainment?