You’re presented with this white room. In the middle of the white room is a black cube. [updated]

From Toucharcade: Fable and Populous creator Peter Molyneux’s new studio, 22 Cans, has unveiled Curiosity, its first experimental release in an upcoming line of one-word “games” designed around pure concepts and ideas. This one focuses on a user’s desire to poke around inside a mysterious black cube, which is presented in a flat, white room. … Continue reading “You’re presented with this white room. In the middle of the white room is a black cube. [updated]”

From Toucharcade:

Fable and Populous creator Peter Molyneux’s new studio, 22 Cans, has unveiled Curiosity, its first experimental release in an upcoming line of one-word “games” designed around pure concepts and ideas. This one focuses on a user’s desire to poke around inside a mysterious black cube, which is presented in a flat, white room.

What will be inside it when it’s released on PC and iOS (in six weeks)?

Who knows.

Will it be amazing?

I doubt it.

But I am interested in the gameplay and, probably more importantly, how this will connect across the world to gamers. Simple concepts. Simple shapes.

UPDATE from Eurogamer

But before the cube opens, players will be able to buy one of a limited number of chisels to improve their tapping strength. An iron chisel – 10 times more powerful than the default tap – costs 59 pence. The diamond chisel is 100,000 times as powerful – but it costs £50,000, and there is only one available.

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