So, name a game on iOS most like Myth II: Soulblighter

Somewhat resigned to never seeing Myth II on an iPad any time soon* so I’m wondering what game out there most accurately captures the feel of the game? Not looking for a full RTS. An RTS is a mix of resource collection (Farmville), tower defence (PvZ) and real-time tactics (Myth). On the other hand if … Continue reading “So, name a game on iOS most like Myth II: Soulblighter”

Somewhat resigned to never seeing Myth II on an iPad any time soon* so I’m wondering what game out there most accurately captures the feel of the game?

Not looking for a full RTS. An RTS is a mix of resource collection (Farmville), tower defence (PvZ) and real-time tactics (Myth).

On the other hand if there are any people who’d like to throw in some time to create a new game, then I’ll show you my notes, design, writing etc. And we can go find some money.

*John Siracusa and Wil Shipley talked about porting Myth (the code was released to some and lives on in community sourced updates) and previous to that I had spoken to Take2 about who owned the rights. Both dead ends – the rights for this game are so heavily tied up that it would take a contortionist to unravel them.

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6 thoughts on “So, name a game on iOS most like Myth II: Soulblighter”

  1. the myth series was written in C/C++ right? So you could use Google’s NaCl to port it to a web based app that would run in Chrome web browser. I would kill my first born for a new Myth game that doesn’t suck.

  2. How goes your effort to get a similar game for ios in the works? I would absolutely love to play Myth or something like it on an iPad, and I agree with you about the uninspired state of recent rts games.

    1. Hi Noah,
      Slow. Real life, day jobs (and a serious lack of investment capital in this part of the world) mean that there’s been precious little progress.
      We did buy some artists time but that was a learning experience as artists can often listen to what you say and then do something completely different with it. And even when you point out how they ignored the ‘written’ instructions, it’s still your fault.

      Lesson there was not to use contract artists on the Internet. Have to find folk who love it.

      We did find an amazing programmer. He’s done some amazing stuff for us and helped us being our first real-time tactics game to life: Eagle Lake

      If you have any skills and want to join the team, then please talk.

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