In an odd combination of non-day-job-work and play, I found this:
“I started working with the audio toolbox on the iPhone today. This morning, I added sounds to the little dice rolling application I’ve been writing. I recorded a total of fifteen sounds, five of a single die being rolled, five of two dice being rolled, and five of four dice being rolled. I let my kids roll the dice while I recorded the sounds, which they thought was cool, although they can’t understand why I can’t put the program on my iPhone.”
I’ve never really used computers in my gaming. Recently it was useful because Google Maps helped us visualise the countryside in Arizona where we were travelling through.
Jeff LaMarche is developing an iPhone Dice Roller for us gaming geeks and I, for one, think it just the tip of the iceberg for the iPhone/iPod touch-carrying gamer geek.
Okay, Jeff, get this app out and we’ll see what we can do about Apple giving us a Certificate to install. I’d like to see “dice sets” myself. I will need all sorts of dice for Runequest, only d10s (but a lot of them) for Godlike and everything in between. Get to work (because it looks gorgeous). In planning to play Godlike, we’re going to be using a lot more than one pair of d10s which means that the possibility of using a DiceRoller application has great interest to me. I don’t know if Jeff LaMarche will develop it but it’s inspired me that I’ll need it. Do I need it to just roll a number of d10 or do we need to provide matches? What about dynamic rolls? That would rock 🙂 My battery will need to be replaced however – to help make sure it lasts a game session and also gets my email. I’ll get in touch with my local AASP and get that sorted. |