I was pointed at the Unity guys by my friend Graham. Graham was a code monkey for Nortel when I was there as a network admin and though our paths started to cross through mutual friend Paul McK. it wasn’t til we found we were on the same flight to Paris to go to Apple Expo that things got a little chatty. Graham, as I mentioned, is a code monkey, that class of people like Aidan that I respect and envy. He’s been working at SARC recently and currently is placed with the Unity team in Denmark. Their CEO and Game director both have blogs and the company has an RSS feed as well so go read already. Unity seems like some exciting tech if you’re capable of writing code, capable of working in some graphics and have a few ideas for fun games. I sadly only have the latter.
Graham was going to run an ObjC course sometime this summer but I think he’s more fascinated with Unity right now and might run a game development course. I’d sign up for either to be honest. I reckon the MAc market is just aching for another “Bungie” to appear and it’s be nice to see or even BUY a game that didn’t have a numeral at the end of the name (Whatsit 2, PlayedItBefore 3, TimeWaster 2006, EvenMoreFastAndRepetitive (sequel to FastAndRepetitive). It would also be an opportunity to exercise my writing muscles so I could see if any of the fantastic (ahem) storylines and plot ideas I used to have when I was an RPG designer are still any use. (Note to self; any product which is 10 years in development, especially RPGS, is going to be 9 years out of date). Would there be an opportunity for building a brand there? Providing some unique IP? We could then release sequels and cash in (cue quote about staring into an abyss and how that’s really bad, mmmkay?).
I guess I just like working on stuff that’s exciting and don’t want to get involved with some people who would skin me if they needed something to write on.
Anyway, Unity looks cool. I itch to have the time to have a go….just playing y’understand.