The Cocoa Cooking Class

This came out of two ideas I had. The first was Code4Pizza – the idea that people, in order to learn, would be willing to spend their time coding for open source projects. I still think this idea is a winner for getting younger folk involved but as an evening class, it fills in many … Continue reading “The Cocoa Cooking Class”

This came out of two ideas I had.

The first was Code4Pizza – the idea that people, in order to learn, would be willing to spend their time coding for open source projects. I still think this idea is a winner for getting younger folk involved but as an evening class, it fills in many gaps present in the current market for young and really smart folk who want to use computers for more than FaceBook and MySpace.

The second was Tuesday Night Cocoa – something the lads up at Mac-Sys were doing – on a Tuesday evening when the Enterprise Park was open late, they would gang together and learn Cocoa from the books, helping each other through tough problems.

So, the Cocoa Cooking Class was born.

First off, I’m not even sure if Tuesday night is the best sort of time for something like this but it’s catchy, sosumi.

The Background:
Due to my organising of DevDays and generally being loud about the iPhone, I’m inundated with people wanting to learn how to do stuff on the iPhone. How to write applications and generally take part in the gold rush that is the iPhone. I’m working my way through the books but as my time is ‘expensive’ (in so far as as it’s really bloody hard to find ‘free’ time), I’m thinking I need to formalise something in this respect. My idea is that an experienced developer guides a workgroup on a weekly or biweekly basis through an application specification, design and build. The workgroup then owns that app and can do whatever they want with it. I’ve spoken to an experienced developer about it and he’s on board, details yet to be discussed. It’s unreasonable to expect him to dedicate this time for free so we have to take that into account and allow for him to help people ‘online’ in a forum or via email. Holding it on a Tuesday night might make sense but the idea is to get someone who knows what they’re talking about to come in and spend time instructing people and get paid to do it. If it’s not worth the money then we stop paying them and we hack it together on our own time. We even have the option of varying our instructors.

The Pitch:
Take one room with enough seating for 11 people.
Fill with 10 or so eager would-be application developers. Do not over-fill.
Add in one seasoned instructor. Mix for twenty minutes.
Establish base level of capability and break the people into 3-5 groups.
Distribute skills liberally through the groups to attempt to maintain consistency.
Start to build projects, one for each group for 90 minutes.
Break for 15 minutes to check consistency and share experiences.
Return to the room and continue to build knowledge for a further hour.
Stop activity and get each workgroup to show and tell for 5 minutes each.
Rinse and repeat weekly or bi-weekly.

To cover costs, everyone hands the instructor a £20 note. This covers room hire, instructor time and during the week support. That’s a reasonable night out.

Reasoning:
It’s my belief that this will create multiple opportunities for Mac and iPhone developers in the province. It will provide a collaborative approach to building applications with some real potential for IP creation and future revenue generation. Mix this with XCake and other initatives and we’ve got something to talk about. Would be even better if we could get some sort of funding for it (or even just a free room somewhere for the evenings).

What do you think?

Legacy: The App Store meme

Back in the day, one of the biggest reasons given to me about “staying with Windows PCs” is the software. Some folk, even those who ripped off their software, didn’t want to switch to a Mac because of their legacy of software they’d collected on their PC. As if the months of trialware and cruft … Continue reading “Legacy: The App Store meme”

Back in the day, one of the biggest reasons given to me about “staying with Windows PCs” is the software. Some folk, even those who ripped off their software, didn’t want to switch to a Mac because of their legacy of software they’d collected on their PC. As if the months of trialware and cruft they’d deposited on the hard drive actually made it harder to switch.

In comparison, the quality of software on Windows is the prime reason for me to pursue the Mac. Look at Twitter clients for example – one of the most vibrant and competitive niches on the Mac is pretty much dead on Windows – the only concession being to AIR apps which, being cross platform, are not quite as good looking, not quite as integrated, not quite as well performing but at least there’s competition.

This meme has almost died due to the fact that people are realising that on the desktop the browser is the most important piece of software and the browser market has probably never been more competitive: Safari, Chrome, Opera, Firefox and Internet Explorer.

On Mobile however, there’s not been the same meme due to the disparity of platforms, the inability of moving software from mobile to mobile, the lack of a frontrunner in the market.

Well, guess what, there is now. I took this picture outside the Apple Store in San Francisco.

Look at the amount of window space given over to Apps and look at the space given to the iPhone. Apple knows that Apps are going to be the key to success, the key to attracting and retaining customers.

Apple recently posted that over a billion apps have been downloaded from the AppStore. Some folk are reporting 700 000 downloads in six weeks (Flight Control) and if you’re like me and you’ve recently downloaded more than 100 apps from the AppStore, then you’re looking at a heap of apps that won’t move to Android, that won’t move to the Pre and that won’t move to the Blackberry. Even with just free apps, it’s a significant investment and may prove difficult for some people to stomach. There are some people who don’t download apps on their iPhones – there are some people who have iPhones and just use them to call people and surf the web. These people don’t matter. The AppStore is now a self-fulfilling prophecy.

Take this morning – I downloaded Myst for iPhone. More than 700 MB of images and data for £3.49. That’s not going to transfer anywhere if I choose a different platform. Neither will Fieldrunners, LightBike, Galcon or any of the other apps I use to while away the time in long queues. It’s not going to replace iSSH, Byline which are daily use apps or oust Twitterfon or Tweetie because there’s nothing I can see on the other platforms which even comes close.

Is it a bad thing that I now have a legacy of software that I don’t want to let go? Is this the real strategy for the App Store?

Hostel Hero – shout out for a great little app!

Jason Morris, an ex-colleague of mine from $BIG_COMPANY, has released his latest app to the iTunes App Store. It’s called Hostel Hero – and pretty much delivers everything I would have wanted for budget accommodation when travelling. For those of us attending WWDC in June this year, it may prove to be very cost effective … Continue reading “Hostel Hero – shout out for a great little app!”

Jason Morris, an ex-colleague of mine from $BIG_COMPANY, has released his latest app to the iTunes App Store. It’s called Hostel Hero – and pretty much delivers everything I would have wanted for budget accommodation when travelling.

For those of us attending WWDC in June this year, it may prove to be very cost effective as well as useful for the traveller. It works on iPhone and iPod touch and caches data for thousands of hotels and hostels across the world and integrates it with Phone, Email and Google Maps. The caching of the data means it works great for offline viewing – pretty essential for backpackers and travellers not wishing to pay up to £6 a megabyte for data (and I’ve griped about roaming charges before!). You can also book your room from within the app as well as view photos of the accommodation.

Did I mention it’s free?

The app has had some excellent reviews already and has recently joined my arsenal of apps on my iPhone due to my current increase in travel plans. You can view the Press Release, a guided tour and the demo video at the Hostel Hero web site.

Jason is also the man behind PlayTripper – another essential app for the frequent traveller or long-term backpacker. I’m guessing he’s passionate about the subject matter, had the skills and intent and developed something he would use. Perfect formula for a great app.

Over 3G, the downloads are a little slow due to the amount of data involved so it’s clever to use WiFi for those bits – and the download progress bar is misleading – it finished before hitting 1% even on 3G. The UI is also a little plain – using Apple’s standard widgets and it could do with a bit of colour and design I think. The main subject of DevDays last week was the application of design to software where it crosses with User Experience. The table views are also very long due to the amount of countries, cities involved and a side-picker like the Address Book would be a big advantage here. There are no luxury hotels listed – no Marriots or Hiltons – and that I’ll take as a negative rather than a positive – it’s great for the cash-conscious traveller but this could appeal to a wider audience with a bit of buy-in from the big names too. The app is consciously designed for the budget traveller so I guess I’m being picky – it’s still a hundred times better than hitting Google for budget accommodation.

I’d be much more inclined to use this for myself (work travel) rather than use it to book a getaway for me and the wife (leisure travel) – that’s the only caveat I would add. I’d also like a bit more information, maybe some filters, for locations that might be kid-friendly. I know that’s a little bit of an oxymoron for budget travel but when I travel it’s more likely to be with kids. Even just for finding hotels and hostels around Ireland and Northern Ireland – it’s already proved it’s worth to me.

GameDevelopers.ie: Irish Game Development 2.0

www.gamedevelopers.ie is partnering the IDA Ireland to organize the event, Irish Game Development 2.0, on Friday the 15th of May from 6.00pm in the Trinity Science Gallery on Pearse Street in Dublin. This event will see speakers from PlayFirst and PopCap talking about both the technical and business side of developing casual games for PC … Continue reading “GameDevelopers.ie: Irish Game Development 2.0”

www.gamedevelopers.ie is partnering the IDA Ireland to organize the event, Irish Game Development 2.0, on Friday the 15th of May from 6.00pm in the Trinity Science Gallery on Pearse Street in Dublin.

This event will see speakers from PlayFirst and PopCap talking about both the technical and business side of developing casual games for PC and iPhone.

Speaking on the night will be Barry O’Moore, Senior Producer of PlayFirst International Inc (www.playfirst.com), a recent startup in the Guinness Enterprise Centre and a branch of a highly successful US based casual games company. He will be followed by Viktorya Hollings, Senior Director of Mobile Games, and Cathy Orr, European PR Director, of PopCap Games International Ltd (www.popcap.com), the well known and regarded casual games company with offices in Dublin.

The industry speakers will be followed by a ‘show n’ tell’ event where indie, company and individual developers show current projects. This will be accompanied by finger food, wine and soft drinks.

Current confirmed demonstrations:
1. “Porting PlayFirst’s games to iPhone” by Chris Gregan.
2. “Coretex: An indie iPhone game made for under 500 euro” by David Kelly
3. “A demo of Digital Sideburns first iPhone game” by Alan Taylor & David Sims

Sadly the event is already sold out. The event was only posted on the 24th April (Friday) and today is Monday. It sold out in 24 hours. Considering the number of no-shows for DevDays Dublin (400 pre-reg, 170 showed up) I reckon there will be a lot of no-shows on the day.

Colour me frustrated.

AT&T likes the iPhone

“AT&T continues to note that iPhone owners tend to spend an average of about 1.6 times more per month than other subscription users and are less likely to defect, with many customers actively switching for the device. About 40 percent of those buying iPhones are new to AT&T, the company says.” … Electronista highlights AT&T’s … Continue reading “AT&T likes the iPhone”

“AT&T continues to note that iPhone owners tend to spend an average of about 1.6 times more per month than other subscription users and are less likely to defect, with many customers actively switching for the device. About 40 percent of those buying iPhones are new to AT&T, the company says.”

Electronista highlights AT&T’s first calendar quarter results:
“AT&T also credits the iPhone for preventing a slide in the company’s wireless operating income margin, which has been kept high at 40.9 percent, and for more than doubling the number of smartphones on the network in the past year: about 31.7 percent of the 61 million subscription phones are in the smartphone class.”

I would reckon that proportional figures are likely for O2 as well. iPhone, despite being “old hat” for some, is still an object of desire for many who find themselves holding onto older phones so they can wait out their tiresome contract.

Forrester Research recommends Businesses choose iPhone

Forrester Research writes: Is iPhone ready for your company? At least three firms we spoke with — including Kraft Foods and Oracle — think it is. … The big iPhone lessons are: It’s more than just another device; it drives business culture change; it gives employees freedom to choose their own tools; and it changes … Continue reading “Forrester Research recommends Businesses choose iPhone”

Forrester Research writes:

Is iPhone ready for your company? At least three firms we spoke with — including Kraft Foods and Oracle — think it is.

The big iPhone lessons are: It’s more than just another device; it drives business culture change; it gives employees freedom to choose their own tools; and it changes the support model to self-service.

The biggest obstacle to Macs and iPhones in the enterprise has always been the IT Department. Back when I was working in corporate IT, the word Mac was treated with disdain even though my older model Mac OS X-sporting PowerBook G3 easily beat any of the Windows 2000-equipped DELL Latitudes that we were supplied with. Speed? Check. Battery Life? Check. Compatibility with our network? Check. Ability to access our servers? Check. The fact it ran a UNIX and had a great Java layer (at the time) just sealed the deal. I’ve never been one to just put up with technology because it’s supplied free of charge to me. I spent my own money to be better at my job.

Look at the lessons above which Forrester Research has highlighted?

It drives Business Culture Change
It gives Employees freedom to choose their own tools
It changes the support model to self-service.

Is it any wonder that IT departments are resistant. These things would actually require several things off any established (entrenched) IT department: value, user-centred care and possibly budget-reduction.

Looking at those items as a CEO, they’re obviously going to be attractive. Looking at them as a CIO, they’re a nightmare. Very few CIOs (and none in Northern Ireland that I’ve ever met) have worked hard to reduce their annual budget. Cost reduction is a bit of a sham – it’s all about finding lower cost (cheaper) tools, shaving pennies off the budget rather than finding real value.

I’ve talked about this before. Forrester is agreeing here. You’ll make real savings, you’ll have happier users, you’ll see increased productivity.

iPhone Dev Days: Register!

Sound off. General Agenda – the event plan will be much the same both days – some of the folk will be in Belfast, some in Dublin. The titles and names here are, in some cases, speculative. TECHNICAL Introduction to iPhone and OS 3 – NDA-permitting – Paul Burford, Apple Developing your first app UI/INTERFACE … Continue reading “iPhone Dev Days: Register!”

iphonedevdaydublin

iphonedevdaybelfast

Sound off.

General Agenda – the event plan will be much the same both days – some of the folk will be in Belfast, some in Dublin. The titles and names here are, in some cases, speculative.

TECHNICAL
Introduction to iPhone and OS 3 – NDA-permitting – Paul Burford, Apple
Developing your first app

UI/INTERFACE
User Interface for Small Devices
UI in Connected Health,

MARKETING
Marketing your App
The Business of App Development

For more information, keep an eye on http://digitalcircle.org
This event is built upon the XCake.org iPhone Developer Community.

For those planning to make a trip of it – BarCampBelfast is on Saturday 25th April.

REGISTER HERE

ngmoco praises iPhone at GDC

Neil Young, founder of ngmoco, has nothing but good to say about the iPhone and iPod touch – he keynoted the opening of the Game Developers Conference . “This was rapidly becoming the most important device I had ever owned, it was an all-encompassing, complete device. And I knew that that device was going to … Continue reading “ngmoco praises iPhone at GDC”

Neil Young, founder of ngmoco, has nothing but good to say about the iPhone and iPod touch – he keynoted the opening of the Game Developers Conference .

“This was rapidly becoming the most important device I had ever owned, it was an all-encompassing, complete device. And I knew that that device was going to enable incredible things for gaming.”

“Don’t let the haters tell you it sucks compared to the DS or the PSP,” he said. “It doesn’t. It’s good. It’s clear that the quality of iPhone games is eclipsing its [portable] console counterparts, and that’s even more acute when you compare it against the prior generation.”

The company has raised $15 million over the last 8 months in two rounds of funding.

Young says the winning points for the device is that it’s always on, always with you and there are no first party games to compete against.

“I know that there is a general malaise over the game industry today, but I can say it’s never been a better time to be an independent game developer,” Young said. “We’re at the center of the new everything, the iPhone has revolutionized everything.”

I don’t think enough people realise this. This is big money with big players. Look at Rolando – devices by a bedroom developer, Handcircus, and licensed by ngmoco. Dreams are being made, folks.

MoMoBelfast and the Apps Show and Tell

Graham weighs in on Windows Mobile 6.5 Throughout the talk, the words innovation, interaction and user experience are repeated, however just saying the words does not make it true. I found no presence of innovation in Windows Mobile 6.5, it definitely seems like they’ve tried to bolt on touch capability to their existing OS. I … Continue reading “MoMoBelfast and the Apps Show and Tell”

Graham weighs in on Windows Mobile 6.5

Throughout the talk, the words innovation, interaction and user experience are repeated, however just saying the words does not make it true. I found no presence of innovation in Windows Mobile 6.5, it definitely seems like they’ve tried to bolt on touch capability to their existing OS. I found more innovation in Apple’s iPhone cut and paste feature than in the whole of this Windows Mobile demo.

I hate to say this but Apple has the industry in catch-up mode again. It’s easy to get labelled as a fanboy but every second headlines seems to be about how the iPhone is brilliant or how some new phone/platform will kill it. Either way it has huge amounts of mindshare.

This evening we had a bit of a treat and were able to attend Mobile Monday Belfast’s Show and Tell for mobile apps. The auditorium had a good number of folk in there and the demos presented all had something unique to offer. I had to speak for five minutes at the start about the, until recently top secret, iPhone initiative and then we got into the demos proper.

EyeSpyFX – Anthony Hutton was on stage demonstrating his webcam viewer app which is available for 15 varieties of mobile phone in addition to the iPhone. His demo, slowed only by the really poor reception in the building, was impressive. Anton’s most memorable statements were regarding the economics of developing apps for mobile phones and the iPhone in particular. He claimed that developing for the iPhone was a fussy affair – requiring a Mac, the developer license and an iPhone to test on – quite a significant outlay for a startup with no prior Mac experience. But he said that development was quick and easy, getting the app onto the store and support documentation were excellent. He also commented that his apps sell on standard JavaME platforms and the operators and aggregators normally charge €6 for the app and he would get maybe €1 of this and in the cases of some aggregators, maybe even just €0.30 per copy. On the iPhone, Apple takes 30% of the revenue but as his app costs £2.99, it means he pockets over £2.00 per copy. And, in his own words, despite there being fewer iPhones out there, buying apps for JavaME phones is a pain, and his iPhone sales numbers have been four times the sales of his JavaME apps.

Anthony Hutton, EyeSpyFX
Anthony Hutton, EyeSpyFX

The next demo was John Martin from Total Mobile – a Windows Mobile developer squarely ensconced in Windows land and with strong sales in case management (by all accounts they’re a Consilium spin-out?). Their user interface was very Windows Mobile and people used to that would feel very at home. Speaking afterwards, I found John to be very personable and enjoyed his opinions of his various mobile devices (which included a HTC Advantage and a Redfly ‘unit’.

Next up was Ryan Cushnahan with his GAAStats Windows Mobile app. While his user interface was very basic, the use-case for the software was very strong. He licenses the software for £400, which seems steep compared to AppStore pricing but it’s a niche product by someone who knows his game. I think Ryan might be a good candidate for the getting a UI makeover!

I then went on stage and did a quick demo of three iPhone apps from ‘local’ developers. The first was Pocket Universe from Craic Design – one of the best astronomy apps for the iPhone. John’s pedigree includes doing similar apps for Windows mobile. I also gave a minute to his other iPhone release, ShootEmUp and just tonight I found out about his free Animal Track kids game, devised by his 9 year old daughter.
Next, I demo’ed Locle mini from Dublin based social networking startup, Locle. Locle is a simple app currently utilising a web view for most of their user interface but a little birdie tells me that their sales have meant they’re able to get a more native version on iPhone.
The third was close to my heart, EyeCandy Comics from Blue Pilot Software. I also made passing reference to a new service called Infurious Republic when I was asked when the rank and file would be able to get their stuff online.

Lastly, and in the door by the skin of his teeth, came Rory from Ammeon. Again the poor reception and lack of WiFi killed some of the demo but there was enough to get the gist of it. Commune effectively allows an operator to create a custom TV station with their own content which is able to be viewed over a mobile link and has a small degree of social network in a comments system attached to each video.

In the conversations after, I was explaining that my interest in the iPhone Initiative was to find digital content companies which were interested in developing skills in mobile interface design – that skills which were developed for iPhone, darling of the media, would easily port to Windows Mobile, Palm or Blackberry when the time came. It was then someone commented about the Windows Mobile offerings, that the marke share for Windows Mobile far exceeds that of the iPhone. The commenter was a dyed-in-the-wool Windows guy (I first met him over a decade ago when he was working for a DELL reseller and was trying to tell me IIS was better than Apache or Netscape Suitespot Servers). I hear you – but so many of those devices are dumb terminals, they’re used as barcode scanners, handheld credit card scanners – it’s a different market and they’re not going to ever run interesting software. It was an odd statement – really rang as defensive – and seemed particularly odd considering Anthony Huttons comment that his sales of iPhone apps far exceeded his sales of apps for the other platforms he supports: JavaME, Blackberry and Windows Mobile. In essence, while there may be more out there, they ain’t buying apps.

All in all, the night was a resounding success for Norbert and Colin, both of whom put a lot of work into Mobile Monday in Belfast. Next month they’ve got someone from Mozilla Mobile coming in and a whole new raft of interesting stuff to learn about.

Sensors

Last night I was lucky enough to be out at the Science Park with a group of smart folk from several companies and education institutions – examining a process to engage Northern Ireland’s growing technological and design assets to attract mobile operators from Europe to consider our region as a centre of competence. Frankly, the … Continue reading “Sensors”

Last night I was lucky enough to be out at the Science Park with a group of smart folk from several companies and education institutions – examining a process to engage Northern Ireland’s growing technological and design assets to attract mobile operators from Europe to consider our region as a centre of competence. Frankly, the amount of information shared was amazing and as Eoin Lambkin put it “In no other region in Europe, and perhaps the world, could you get such a cross sectoral group together in so little time.”

This morning, this conversation was continued with Eoin’s presentation on the European Connected Health Campus, based in Northern Ireland and dedicated to a platform-agnostic resolution on best practises in Connected Health (also called Telemedicine, Telecare).

Then, I read this

“Imagine – AppleStores with shelves of niche, stylish sensor products for sale in a year’s time – pollution sensors, particulates analysis, spectroscopy, soil analysis, cholesterol? All for the price of a Nike+ or so?”

This comes on the back of a demo of a Diabetes sensor talking to an iPhone and reporting information to the owner, as well as possibly sending reports to clinicians and care workers. This was on-stage at the recent preview of iPhone OS 3.0 – Connected Health is obviously a major talking point for Apple.

That blog post also points to Tellarts open source NADAmobile project which allows you to easily prototype physical/digital/sensor apps on the iPhone through a cable that cleverly connects to the audio jack.

People don’t realise that they may already have two medical sensors – the Nike+ and the WiiFit – already in their house – never mind others. These devices have snuck in the back door and there’s a realisation that health technology is probably going to be even more profitable selling to the healthy than it ever was selling to the sick.

I’m excited to see the possibilities coming out of this – where will the technology lead us – I want ‘sensor shoes’ for my iPhone and remote sensors to pick up information. Why? Because I can? What sort of geek wouldn’t want this info?