Blizzard just made $2M selling a pony

[I originally was going to post this at lategaming.com but it’s more about the economics of internet stuff rather than games related] It’s a “sparkle pony” to be sure, but in the end it’s just a skin on their pony entity and some attributes. It is one of the few mounts which can work as … Continue reading “Blizzard just made $2M selling a pony”

[I originally was going to post this at lategaming.com but it’s more about the economics of internet stuff rather than games related]

It’s a “sparkle pony” to be sure, but in the end it’s just a skin on their pony entity and some attributes. It is one of the few mounts which can work as a ground mount and a flying mount (and therein is the tactical advantage) but really it’s a picture of a sparkly pony.

From TerraNova:

In case anyone thought that virtual item sales weren’t a big deal in the traditional MMO world, this morning Blizzard announced the online sale of a new “celestial steed” for use in WoW. These mounts cost $25 (on top of the retail price plus $15 monthly subscription). So in a world of free games and virtual items selling for a dollar or two, how popular could a $25 sparkly flying pony be?

Well, the queue for their purchase was at least up to over 91,000 people waiting in the queue earlier today. When I took a screen shot, it had fallen to “only” about 85,000.

90,000 X $25 = $2,250,000.

In one day. From one item. In a game that isn’t free to play anyway.

Something tells me we really, really haven’t mapped the extent of the market for fast, frictionless sales of online goods — “objects” that have a low cost of creation and essentially no cost of duplication. Even 90,000+ times.

On the other hand, getting a picture of a sparkly pony from an artist on the Internets is probably going to run you $25 at least anyway and if this one gives you a tactical advantage in a game that you play a lot anyway then it seems like a bloody bargain (I don’t play WoW FTR).

The cost of duplication and use is something that is extremely important here. This is a sure-fire illustration of how the Internets can be used to make money but it’s giving a ‘bad’ message here in a market which is trending towards free (as Chris Anderson would put it). This is a one-off feature in a software environment that has a subscription model. Think how the record companies should be responding to this. Music has a much larger target market obviously and all of the musicians I know would be extremely happy to have 90,000 people queuing up to buy anything, even something priced at $1 (but imagine how happy they would be if it was $10).

It seems ironic that there is still a question over the AppStore with the prices trending towards $1 (if you include flash sales) and that is whether apps have been priced much too low. And I think that in many cases they have been. And we’re likely to see it repeated with the iPad.

But Blizzard is showing here that with a dedicated core of fans, you can make a lot of money in a day selling something that is entirely digital, limited in use, limited in lifespan and only works inside their environment.

OpenMoko FreeRunner: *sigh*

I must admit, the OpenMoko phone does intrigue me as I’m a closet gadget geek. I’m constantly put off by two things. The hardware is crap. The software is crap . Don’t believe me? OpenMoko Train Wreck from Dave Fayram on Vimeo. More OpenMoko Train Wrecking (Now with Qt!) from Dave Fayram on Vimeo. This … Continue reading “OpenMoko FreeRunner: *sigh*”

I must admit, the OpenMoko phone does intrigue me as I’m a closet gadget geek. I’m constantly put off by two things.

  1. The hardware is crap.
  2. The software is crap
  3. .

Don’t believe me?


OpenMoko Train Wreck from Dave Fayram on Vimeo.


More OpenMoko Train Wrecking (Now with Qt!) from Dave Fayram on Vimeo.

This is the same FreeRunner which the FSF were claiming was a ‘better’ phone than the iPhone (refuted recently here).

It remains to be seen how this criticism will be taken. It really is constructive (after a fashion) as it highlights the areas that really need some focus. But imagine if the people behind this train-wreck decided to back Android instead?

[UPDATE: The Videos are gone now but Dave says he only put them up in response to the FSF’s opinion that people should hold off the iPhone and buy an OpenMoko. He adds they need probably 18 months of active development to make something consumer friendly]