INGAGE = Innovation in Gaming in Education Related posts: So, about that game company… Education and Technology The Gaming Market: time to break in? Integrated Education – Segregated Education
Last night I was lucky enough to attend the NISP CONNECT 25K Awards. The overall winner of the awards was Affyon Networks, a company which produces a chip which performs Deep Packet Inspection at wire speed in order to eliminate SPAM and Viruses at the router. End users don’t need to worry about this stuff … Continue reading “25K Awards”
The overall winner of the awards was Affyon Networks, a company which produces a chip which performs Deep Packet Inspection at wire speed in order to eliminate SPAM and Viruses at the router. End users don’t need to worry about this stuff – it’s aimed at Intel, Cisco and similar companies. I do wonder, however, how it works when email traffic is SSL encrypted. At the moment not everyone uses SSL for email but nearly all good ISPs support it (which says a lot if your ISP doesn’t support it).
Other notables included the solar-powered water purifiers from Clean Tech Global and the Disability Heroes, devised by Kyle Boyd – the latter of which was one of the “Digital Media” category entries and therefore has particular interest to me.
Infurious plans to help Kyle promote Disability Heroes by getting his content onto the iPhone using the Infurious Comic Reader application as well as getting him talking to similar organisations and help him secure funding for bringing his ideas to the next level. It’s my intention to bring this in to also cover not just physical disabilities.
Stephen Fry writes: Nintendo understands that while play does involve competition, territoriality and rehearsal for war, it also involves silliness, laughter and fun. I adore silliness, laughter and fun. Maybe it comes with being a parent or maybe with marrying a woman who adores it also but I love that we laugh, we joke and … Continue reading “silliness, laughter and fun”
Nintendo understands that while play does involve competition, territoriality and rehearsal for war, it also involves silliness, laughter and fun.
I adore silliness, laughter and fun. Maybe it comes with being a parent or maybe with marrying a woman who adores it also but I love that we laugh, we joke and we get along like kids.
Fry’s essay is an exposition on why the Wii continues to outsell the XBox and Playstation despite both of them being vastly more capable and powerful. And this, like the recent surge in gaming handheld interest via the iPhone (and Apple’s repositioning of the iPod touch as a gaming handheld) is why casual gaming is making some people rich and lowering the bar for independent developers.
Saturday morning as I handed out MURDERDROME T-shirts, I spoke to Jonathan Temples of EO Creative. Jonathan made a bit of a splash a few years ago doing graphics work for CodeMasters.
Looking forwards to today and we have Northern Ireland games companies springing up out of the woodwork – like Blue Pilot Software, Craic Design and a couple of others (who I’ll tell you more about if they give me a release to do so) and for more ‘serious’ gaming, Dark Water Studios up in the far north. I’m absolutely sure that this is the tip of the iceberg with regards to development here in Northern Ireland.
The province has a long and chequered history of being in the forefront of media creation and, to a degree, digital content and it’s satisfying to see that return.
Wednesday afternoon I popped round to Paul’s house for a quick chat (and a couple of headache tablets) and I saw a demo of MurderDrome, the first iteration of a new comic application for the iPhone. There have been a few comic reader apps for the iPhone/iPod touch out there, most notably ClickWheel Comic Reader … Continue reading “Comics.”
Wednesday afternoon I popped round to Paul’s house for a quick chat (and a couple of headache tablets) and I saw a demo of MurderDrome, the first iteration of a new comic application for the iPhone.
There have been a few comic reader apps for the iPhone/iPod touch out there, most notably ClickWheel Comic Reader which gives access to a lot of content produced for 2000AD.
The Murderdrome iPhone comic demoed to me that day had a few very startling and fresh ideas.
The content was perfectly sized for the high res (160 dpi) screen of the iPod touch and iPhone. The side-side swipe of the finger moved from page to page but the UP-DOWN swipe of a finger took you through the content on that page. It removed colour, then inking, then brought the images down to the base wireframe. You could see the process on how it was made. You can, at a touch, remove or re-add speech bubbles and there are other settings (greyscale etc) which I didn’t have time to play with.
Paul (art, letters, colour) and Al (writer) have collaborated to make Murderdrome specially for the iPhone/iPod touch screen. The code was written by Philip Orr who you’ll also recognise as one of the names behind infurious. Watch Phil’s Blue Pilot for some very interesting developments soon.
See the Youtube video for more
Paul has some entertaining ideas on how this is going to work into a business model on the iPhone and iPod touch but you’ll definitely find some information on that on Paul’s blog, “Notes from the Drawing Board“.