So, there are two types of gameplay I imagine in this game. And this may increase the game far beyond initial scope.
Immersive Play
This is closest to console-type play. Someone churns their way through 20 levels of combat and research, at varying difficulties to get to the end game. This is enhanced with later multiplayer and, I would hope, special co-op levels as well as death match style play. But the gameplay is all immersive. It’s real-time tactics which will suck in the attention.
Asynchronous but Connected Play
This is the gameplay done when you only have two minutes or thirty seconds. It’s not enough to immerse you entirely and it may open the gameplay to other platforms (maybe even including emails, push notifications). Have to think a bit more about this one.
- more about messaging and supply lines
- shared missions ( “I can’t move forward on sigma sector until you blow that bridge” )
- passing of information ( “Anyone seen the Derps in Downtown” )
The closest things I can compare this to is using other channels outside WoW to plan raids. What if the online component required people to do things for each other. Think of that segment in the Matrix sequel where they had to hit things within a certain time frame to get through a door. Very silly, the whole sequence. But the idea being that in a war, even a guerilla war, there are sacrifices, feints and advances. In order for Cell B to advance, maybe Cell A has to lead an extremely difficult mission against some major component of alien infrastructure. If they don’t achieve a certain score, then Cell B has a much harder time of it.
One Lump or Two, Vicar?
I’m left to wonder then; is this one game or two?
I’m intrigued by something Willem Kokke said to me earlier this week about starting out with a simpler game to get started. I think that an Asynchonrous Connected game could work as a standalone. As an iPhone game that would be a companion for an iPad strategy game. I already watch TV while using my phone and iPad so why not play a game? Maybe there’s an entire untapped market there. Some console games use phones to help track inventory, to provide in-game information. Why not affect gameplay?
So that’s a simpler idea, that feeds into the development of the story, that can provide story elements in and of itself. It looks like I’ll need to open a new area of the wiki.