The Movie Does Not Know The Theater Is Empty

Some thought-provoking interviews in this trailer. See the full series at CRITICAL///PATH. (Again, videos that I wouldn’t want to watch alone because of the conversations they could create. The opportunity cost for those missed dialogues is immense) Related posts: Minecraft Pi Edition Snippets Jonathan Gems on the abolition of the UKFC Whither Minecraft NI? Murderdrome … Continue reading “The Movie Does Not Know The Theater Is Empty”

Some thought-provoking interviews in this trailer.

See the full series at CRITICAL///PATH.

(Again, videos that I wouldn’t want to watch alone because of the conversations they could create. The opportunity cost for those missed dialogues is immense)

Wireframing

Code is being written, multi-player being worked on and today I did some UI wireframes. Follow @ConquestDynamic for more. Related posts: EAGLE LAKE cultureTECH: What I did… Kirkisms: Funding by Numbers part 1 RubyCocoa – to_i and to_s

Code is being written, multi-player being worked on and today I did some UI wireframes.

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Follow @ConquestDynamic for more.

Q-CON in pictures

I spent last weekend at Q-CON. Though for me it was work, my 11 year old spent the entire weekend drinking from the fire hose of games. Northern Irish games (http://bloc54.com)were also ably represented by Black Market Games, Troll Inc, Zombiesaurus, PlayForKicks, Predestination, Dugong Games and Straandlooper. And we had visitors from Ireland in the … Continue reading “Q-CON in pictures”

I spent last weekend at Q-CON. Though for me it was work, my 11 year old spent the entire weekend drinking from the fire hose of games.

Northern Irish games (http://bloc54.com)were also ably represented by Black Market Games, Troll Inc, Zombiesaurus, PlayForKicks, Predestination, Dugong Games and Straandlooper. And we had visitors from Ireland in the form of BatCatGames and 2PaperDolls.

Games: Giving Credits Where They Are Due

I’m a little ambivalent about the whole tax credits for TV thing and I find myself expressing the same about the new tax credits for games coming to the UK next year. This article in Mancunian Matters says: George Osborne’s tax credits for video games producers may not be enough for Manchester firmsThe video games … Continue reading “Games: Giving Credits Where They Are Due”

I’m a little ambivalent about the whole tax credits for TV thing and I find myself expressing the same about the new tax credits for games coming to the UK next year.

This article in Mancunian Matters says:

George Osborne’s tax credits for video games producers may not be enough for Manchester firms
The video games industry is a global, fiercely competitive, and incredibly lucrative one.

I just reckon that if the industry is incredibly lucrative then it’s not tax credits that are needed but rather more support for small indigenous firms to start something. Tax credits are exciting to big studios and big money. If you already have the money then it’s going to be cheaper to make new games.

But most major international publishers seem to be closing studios rather than opening them. Activision shut down Bizarre Creations in February 2011, Disney closed down Black Rock in July 2011 and EA closed down Bright Light in January 2012.

So, if this tax credit does make the UK more attractive to big publishers again, it just re-enforces the brain drain where our talented individuals are sucked into big companies again until the burn rate means they cry out for a bigger tax rate. To put it into perspective, in Quebec, 37.5% of games development salaries are government subsidised. And I’m reminded that I was told a couple of years ago that Scotland had risen to be one of the most expensive places to make video games. It was atop a throne that could be easily toppled.

We’re not going to build an indigenous industry with tax credits. We’re also not going to build it in the current mid-recession lending drought. And we’ll find it hard to build it when every college and university is trying to produce insufficient numbers of J2EE graduates as their entire Software Engineering output.

You’re presented with this white room. In the middle of the white room is a black cube. [updated]

From Toucharcade: Fable and Populous creator Peter Molyneux’s new studio, 22 Cans, has unveiled Curiosity, its first experimental release in an upcoming line of one-word “games” designed around pure concepts and ideas. This one focuses on a user’s desire to poke around inside a mysterious black cube, which is presented in a flat, white room. … Continue reading “You’re presented with this white room. In the middle of the white room is a black cube. [updated]”

From Toucharcade:

Fable and Populous creator Peter Molyneux’s new studio, 22 Cans, has unveiled Curiosity, its first experimental release in an upcoming line of one-word “games” designed around pure concepts and ideas. This one focuses on a user’s desire to poke around inside a mysterious black cube, which is presented in a flat, white room.

What will be inside it when it’s released on PC and iOS (in six weeks)?

Who knows.

Will it be amazing?

I doubt it.

But I am interested in the gameplay and, probably more importantly, how this will connect across the world to gamers. Simple concepts. Simple shapes.

UPDATE from Eurogamer

But before the cube opens, players will be able to buy one of a limited number of chisels to improve their tapping strength. An iron chisel – 10 times more powerful than the default tap – costs 59 pence. The diamond chisel is 100,000 times as powerful – but it costs £50,000, and there is only one available.

If you can get to your 40s, and still be in a boardroom talking about alien invasions, then that’s a life well spent!

Gamasutra Interview with the CEO of Splash Damage. “And we’re just about 200 years ahead of the rest of the population, because when machines do everything for us, we’ll spend all of our time just theorizing and talking about alien invasions,” he jokes. “But for now, 95 percent of the population sadly has to do … Continue reading “If you can get to your 40s, and still be in a boardroom talking about alien invasions, then that’s a life well spent!”

Gamasutra Interview with the CEO of Splash Damage.

“And we’re just about 200 years ahead of the rest of the population, because when machines do everything for us, we’ll spend all of our time just theorizing and talking about alien invasions,” he jokes. “But for now, 95 percent of the population sadly has to do real jobs.”

That’s where I want to be.

Portfolio

Several times a year I get wheeled out in front of undergraduates and I’m expected to say something that will inspire them. Like I have a secret or something. Some folk listen intently, some folk don’t. Some ask questions, some stay silent. Some never look up from their device or their notes. I feel guilty … Continue reading “Portfolio”

Several times a year I get wheeled out in front of undergraduates and I’m expected to say something that will inspire them. Like I have a secret or something. Some folk listen intently, some folk don’t. Some ask questions, some stay silent. Some never look up from their device or their notes. I feel guilty every time I don’t get a question. Like a lack of clarity on a point is an opportunity for engagement. I feel the need to polarise, to incite some sort of debate and I feel like I have failed when this has not happened. Sometimes the students file out silently, avoiding the gaze of this old bloke who has turned up to prance around in front of a projector. I’m the thing standing in the way of lunchtime, or worse, beer. Every now and then I see some rare gems. Like an artist who sets about a stop motion animation with nothing but a phone, a pen and a packet of post-it notes. Or a passion for music that sets the individual apart. Or a pair of comedians who love their art and are teaching themselves fire-breathing.

In truth, I am consistently the one inspired.

Greg Maguire posted this on Digital Circle. It’s a showreel from one of his Masters students, Gerard Dunleavy, who just won the Computer Graphics Student of the Year Award. An international competition, with the most amazing competitors.

The message I try and give students I meet is that the pieces of paper that a college or university gives you are not the worth of you. Things like the showreel above show your passion, commitment and talent.

I’ve said before that my big plan is to start a games company. And I’ve spent a lot of time trying to find the right people with the right attitude. I’m looking for guns and tanks and aliens. But to attract the attention you want, you might need to make birds or grass or tables and chairs your subjects. I remember an interview with a comics guru who said that he was inundated with pictures of impossibly muscled men and ludicrously buxom women in spandex. But he would invariably give the job to the guy who could draw normal people. Who could make unreal things seem real in the context of comics.

I think Gerard has excelled in this, even among his competitors. My suspension of disbelief is almost complete when watching the sequences with the alien ships and the zombie assailant. It’s just amazing and I can think of nothing else. Someone will be very lucky to work with Gerard in the future.

if you won’t make the games we want to play, we’ll make them ourselves

This is about two things. Kickstarter and Day Z. But it’s not really about them, it’s about the emergent culture that has appeared and these two are the most obvious indications that the culture exists. Kickstarter is a natural progression. Just like we saw with Radiohead and Nine Inch Nails, folk who have become immensely … Continue reading “if you won’t make the games we want to play, we’ll make them ourselves”

This is about two things. Kickstarter and Day Z. But it’s not really about them, it’s about the emergent culture that has appeared and these two are the most obvious indications that the culture exists.

Kickstarter is a natural progression. Just like we saw with Radiohead and Nine Inch Nails, folk who have become immensely successful using the traditional markets are able to pivot this success into the new non traditional marketplace. With the musicians I mention, they were able to sell their music directly. With Kickstarter projects, it’s all about pre-orders. Essentially the same. People tired of formula productions and so we see non-formula productions. Albums a traditional record label may not have published. Games a large publisher would have modified. Because of the faith of a few, many will get to see what the artist wanted to create.

Day Z still fascinates me because it’s a situation rather than a story. Ordinarily this should have writers of game backgrounds shaking in their boots – but this game is describing something new. A game which is borne of games. It’s not a toy or a puzzle. It’s not a grinding engine or a jury-rigged television or movie plot. It’s a sandbox: it has limits but within those limits you can do anything you want. It bears more homage to childhood games of Cops’n’Robbers than to the hyper-violent activities in Modern Warfare. I’ve not logged in for days and when I do I know I’ll be starving. And death just that one step closer. And death, as we know, is permanent.

It’s fair to say that my own thoughts for Conquest Dynamics are changing. And why not. I doubt I’ll ever go the Kickstarter route (I just don’t have the résumé – despite publishing The 23rd Letter, SpaceNinjaCyberCrisis XDO and Zombi a decade ago.). But I feel like any game designer can learn from what is happening now. Change is happening right now and it’s both exciting and unsettling.

Deadlight vs Mirrors Edge

So, how long will it take for Tequila Studios to port their game to iPad? Related posts: De-Makes iPad Mirror’s Edge for iPad: Spiritual Successor of Saboteur! Portal + Mirror’s Edge = Super Mario Bros

So, how long will it take for Tequila Studios to port their game to iPad?

Play Different

I played some Day Z earlier. It consisted of running cross-country for ages. Then looting some tents owned by some very dangerous people. Then running again and running some more. Then meeting my brother and his friends and using my loot to heal them up. And running away from zombies. And being too scared to … Continue reading “Play Different”

I played some Day Z earlier. It consisted of running cross-country for ages. Then looting some tents owned by some very dangerous people. Then running again and running some more. Then meeting my brother and his friends and using my loot to heal them up.

And running away from zombies. And being too scared to enter villages alone.

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