Tells me all I need to know. Via SwordandSworcery
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Tells me all I need to know. Via SwordandSworcery Related posts: A Physician completely refutes Plandemic The State of Funding in 2009 in Northern Ireland Open Source Funding? Working on reducing numbers (specifically, waist)
Tells me all I need to know. Via SwordandSworcery
Microsoft Exec: combined Xbox One and PS4 sales could total 1 billion units http://t.co/VihKoOYJBt Total console sales to date. Xbox 24M XBOX360 77M/td> PS3 77M/td> PS2 155M/td> Playstation 102M/td> Total? 435 M in 10 years. So, yeah, it’s possible considering that Apple have sold half a billion IOS devices in 6 years. Possible. Related posts: … Continue reading “Microsoft Exec: combined Xbox One and PS4 sales could total 1 billion units”
Microsoft Exec: combined Xbox One and PS4 sales could total 1 billion units http://t.co/VihKoOYJBt
Total console sales to date. | |
---|---|
Xbox | 24M |
XBOX360 | 77M/td> |
PS3 | 77M/td> |
PS2 | 155M/td> |
Playstation | 102M/td> |
Total? 435 M in 10 years.
So, yeah, it’s possible considering that Apple have sold half a billion IOS devices in 6 years. Possible.
I’m really pleased about this new release and it was an instant buy (and I also gifted it to my daughter). Dead Hungry Diner was produced by Derry-based Black Market Games. It’s formatted for both iPhone and iPad and is a mere £1.49. Dead Hungry Diner previously was available on the PC and received many … Continue reading “Dead Hungry Diner now available on IOS”
I’m really pleased about this new release and it was an instant buy (and I also gifted it to my daughter). Dead Hungry Diner was produced by Derry-based Black Market Games.
It’s formatted for both iPhone and iPad and is a mere £1.49.
Dead Hungry Diner previously was available on the PC and received many accolades for being a beautifully crafted time-management game. You can see the critical reception here.
Steve Gaynor posted this: It’s from Cybepunk. A tabletop RPG published in 1988. In many ways I’m glad it didn’t turn out this way (unfeasibly attractive combat experts voluntarily slicing off their own limbs and replacing them with chrome counterparts). I can only imagine what today’s Z list reality TV stars would be doing if … Continue reading “2013”
It’s from Cybepunk. A tabletop RPG published in 1988.
In many ways I’m glad it didn’t turn out this way (unfeasibly attractive combat experts voluntarily slicing off their own limbs and replacing them with chrome counterparts). I can only imagine what today’s Z list reality TV stars would be doing if the technology was available.
It’s fair to say Cyberpunk was pretty influential in my game design (especially if you look at The 23rd Letter).
I blogged about this before. It’s standard practice for games developers to pay arms manufacturers for their gun likenesses in games. Latest headline? From eurogamer: EA refuses to licence guns and war paraphernalia its action games this year I wonder how this will turn out? Related posts: cultureTECH: What I did… Guns Guns Guns Guns … Continue reading “EA refuses to licence guns and war paraphernalia its action games this year”
I blogged about this before. It’s standard practice for games developers to pay arms manufacturers for their gun likenesses in games.
Latest headline?
EA refuses to licence guns and war paraphernalia its action games this year
I wonder how this will turn out?
This isn’t a proper review at all. I’ve been really enjoying this game for the last few hours. I’ve built up my starter ship, upgraded nearly every component and maxed out the crew. I’m working my way through the scenarios to follow the plot, to arm up with upgrade tokens and to try and level … Continue reading “Star Command”
This isn’t a proper review at all. I’ve been really enjoying this game for the last few hours. I’ve built up my starter ship, upgraded nearly every component and maxed out the crew. I’m working my way through the scenarios to follow the plot, to arm up with upgrade tokens and to try and level up my skilled crew. So far I’ve fought brains in jars, insectoids, traitors and cold-war era Soviet zombies. I’ve lost a few crew to alien incursion, fires in my bulkheads and the icy void of space.
The game is real-time tactics (a subset of real-time strategy) mixed with roving adventure and humorous narrative. You get to name your own ship and your captain. You can also name each crew member as you recruit them (but, ye gods, who has time for that). And while the system seems easy to control, try this when you’re trying to direct a team of Security and Command down a hall, flanked by Science/Medical staff, repelling brain-in-jar robot invaders while also trying to evade missiles and direct engineers to repair vital systems.
My problems with Star Command:
You really need the sound on. The sound for incoming missiles and lasers is quite quiet and there doesn’t seem to be a visual telltale for it. As you only have a few seconds before a shield breach becomes a gaping, sucking hole in your hull, being able to hear when someone is shooting at you is vital.
The movement and shooting AI isn’t the best. But then if you manage it right, it doesn’t need to be the best. It just gets difficult when you’re involved in a firefight in a crowded room (filled with your precious upgrades).
It’s all about fighting so far. I know this is version 1.0 and there’s more content coming (including Contraband). I’m not fussed on trading but I would like to see more plot development.
For a couple of quid, it’s a no brainer. A universal app on iPhone and iPad and coming to Android soon.
This is how I feel about digital. A picture is a picture. It doesn’t matter if you used a paintbrush or a computer to make it, it’s still a picture. Digital Media is just media and often uses as a synonym for new media. But what is it about computers that enables new media. This … Continue reading “What is possible if the art and the artist are both alive?”
This is how I feel about digital.
A picture is a picture. It doesn’t matter if you used a paintbrush or a computer to make it, it’s still a picture.
Digital Media is just media and often uses as a synonym for new media. But what is it about computers that enables new media. This video is an hour long but worth the view.
Stop Drawing Dead Fish from Bret Victor on Vimeo.
“This talk is not about games but about what sort of art is possible if the art and the artist are both alive”
Around 11 minutes in, he describes exactly why I like multiplayer games. It’s the combination of programmed behaviours and the actions of a living performer.
Yeah. Related posts: 9/100 How I Find Blogging Ideas Milestone… Developing for iPhone? 22/100 If I Were an Advertiser Today
Night Blindness – inspired by Slender and Silent Hill, the player only has limited light and must manoeuvre through a 3D environment. Each step creates noise and that attracts the Enemies. The player can avoid noise hazards using more light but with only a box of matches and a failing battery in his smartphone, his … Continue reading “Aide Memoire”
Night Blindness – inspired by Slender and Silent Hill, the player only has limited light and must manoeuvre through a 3D environment. Each step creates noise and that attracts the Enemies. The player can avoid noise hazards using more light but with only a box of matches and a failing battery in his smartphone, his limitations are obvious. The Enemies are white lamprey-like creatures attracted to sound.
Dawn of Mars – at first glance it’s a simple app that tells you what time it is and how many days are passing on the Red Planet. If kept, it starts to tell a story. Imagine if your smartphone was cloned to Mars. Inspired by the Martian Chronicles.
This is really disturbing. Eurogamer.net: How Games Fund Arms Manufacturers The Eurogamer article is about the link between the games industry and the armaments and munitions industries. Toyota and Nissan work with racing game developers to show off their vehicles as pristinely desirable. Nike and Adidas position their logo on virtual boots. Gibson licenses plastic … Continue reading “Guns and Games: it’s a dirty deal”
This is really disturbing.
Eurogamer.net: How Games Fund Arms Manufacturers
The Eurogamer article is about the link between the games industry and the armaments and munitions industries.
Toyota and Nissan work with racing game developers to show off their vehicles as pristinely desirable. Nike and Adidas position their logo on virtual boots. Gibson licenses plastic versions of its guitars in the hope players will progress from the coloured buttons of the peripheral to the nickel-wound strings of a Les Paul.
And Barrett, creator of the M82, a shoulder-fired, .50-caliber semi-automatic sniper rifle, hopes that the appearance of its weapon in a video game will, in time, turn young players into gun owners.
Aha, so the guns make their way into games as advertising. That’s cool. Sounds like an additional way for a game developer to make money. It’s product placement after all.
But…
“Most of the guns in the game were modelled on real weapons,” he says today. “The Walther PPK, Kalashnikov AK47, FN P90 and so on.”
But at a late stage in development Ken Lobb, the game’s producer, called Hollis to say they could not use the genuine brand names.
The use of fabricated gun names was acceptable in the fictional universe of James Bond, where a licence to kill did not rely upon licensing. But for those games based around real armed forces, the inclusion of brand names was necessary to remain faithful to the source material.
However, the gun makers are more forthcoming. “[It’s] absolutely the same as with cars in games,” says Barrett’s Vaughn. “We must be paid a royalty fee – either a one-time payment or a percentage of sales, all negotiable. Typically, a licensee pays between 5 per cent to 10 per cent retail price for the agreement. But we could negotiate on that.”
So, they use the games as advertising and also expect a royalty fee? That’s really shitty.
Barrett insists the game developer purchases one of the company’s guns to aid the 3D modellers in their work. “[The gun must] perform to the standards that our rifles do in the real world,”
That’s a minimum of a $10,000 fee on top of the licensing fee.
Read the article for even more disturbing details. It’s plain to me that the guns and games relationship needs cleansed.