New Games Publishing Companies starting up…

Kotaku writes: UK retailer GAME told MCV that while it might not be planning a huge pipeline of holiday titles, it plans to selectively use its distribution channels to publish undiscovered titles under its own brand name. “If it works commercially for GAME and helps a smaller publisher get off the ground by GAME sharing … Continue reading “New Games Publishing Companies starting up…”

Kotaku writes:

UK retailer GAME told MCV that while it might not be planning a huge pipeline of holiday titles, it plans to selectively use its distribution channels to publish undiscovered titles under its own brand name.
“If it works commercially for GAME and helps a smaller publisher get off the ground by GAME sharing some of the risk, then we would look at it – we have a distribution channel and we can offer a service.”

Wow, that’s a big step and further evidence that the gaming industry, which was previously thought to be sewn up, is in fast growth mode. There are more and more publishers coming out of the woodwork but you have to consider where they’re coming from and where they’re going to:

For some sectors of the market, the game industry entry bar is low due to readily available tools and development equipment that most consumers would have. Look at Microsoft’s XNA – a version of it is available for free download in addition to the other DreamSpark tools free to students, it’s taught in several universities (including QUB and UU) and, according to a comment on the RPG podcast “Fear the Boot”, developers have been hired to the XBox team based on their released work using XNA. Games created using XNA Game studio are limited to non-commercial scenarios for Xbox 360 titles. However, the software may be used to create commercial games which target Windows.

Having loaded Steam onto my MacBook Pro via CrossOver Games (but not yet loaded any games) just a couple of days before buying four games at the Apple iTunes App Store for iPhone, it’s obvious that digital distribution is the future of gaming – though the WHERE of the distribution is something yet to be decided by the market. Apple has their iPhone platform sewn up, Microsoft is retaining some good control over their XBox marketplace but the market for Windows/Mac (and I guess, most smartphones) is pretty open and could do with a few more publishers. Maybe someday someone could make a success out of developing games for Linux?

They never had this when I was growing up…

SeriousGames.ie Welcome to the DIT Experimental Gaming Group Wiki. EGG (the Experimental Gaming Group) is a cross faculty research group for digital games in the DIT. EGG has members from the School of Computing, Digital Media Centre and the Learning Technology Group. Our aim is to develop courses and research on digital games, serious games, … Continue reading “They never had this when I was growing up…”

SeriousGames.ie

Welcome to the DIT Experimental Gaming Group Wiki.

EGG (the Experimental Gaming Group) is a cross faculty research group for digital games in the DIT. EGG has members from the School of Computing, Digital Media Centre and the Learning Technology Group. Our aim is to develop courses and research on digital games, serious games, robots and toys.

I wonder if I could get an invite to visit there? (They might have a hard time getting me to leave!)

I recently watched a video podcast (via iTunes) from the Learning Games Initiative from the University of Arizona regarding culture and language acquisition through game interactivity. Imagine playing World of Warcraft or The Sims if the language and culture presented was all Turkish or Chinese. It would add context to the ‘roleplay’ situations often presented to students learning languages (as I recall from French, German and Mandarin classes). Students would also be better motivated to discover – though the game has to be enjoyable. I certainly enjoyed playing my Francais versions of Age of Empires and Call of Duty 2 I picked up in Paris one year.

Though I’d not consider my own mis-spent youth to have been particularly educational (too much Manic Miner and Saboteur), I think that games are already educational. Consider that I’d never heard of a Banyan Tree before playing games and look at the Myst games as examples of how an entire culture can be related through a hypercard stack in the form of a game (and consider how this can be tied into Location-based services turning a tourist guide into a game, a challenge and a learning aide).

I have some plans in this regard. Looking for a few good eggs.

Ngmoco to target iPhone

From Gamasutra, Neil Young, former head of Electronic Arts (EA) Blueprint and Electronic Arts LA has jacked in the high profile job at EA in order to produce iPhone games at his new studio ‘Ngmoco‘. In the interview he describes the iPhone and App Store as a disruptive element in the ecosystem (my words) which … Continue reading “Ngmoco to target iPhone”

From Gamasutra, Neil Young, former head of Electronic Arts (EA) Blueprint and Electronic Arts LA has jacked in the high profile job at EA in order to produce iPhone games at his new studio ‘Ngmoco‘.

In the interview he describes the iPhone and App Store as a disruptive element in the ecosystem (my words) which involves several fundamental shifts from the way things have been done in the past.

…more than half the time the average iPhone is in use, it’s being used for something other than making a telephone call. If you think about that concept, that is a fundamental shift.

…from a performance standpoint, is pretty close to a PSP, but unlike the PSP, it’s got a touchscreen, accelerometers, a camera, it’s location-aware, it’s got all of your media on it, it’s awake with you, it’s always on, and it’s always connected to the network. So if you think about the types of games and entertainment experiences that you can build on a platform like that, it’s got to get pretty exciting pretty quickly.

…if you think about what Apple’s doing with the App Store, they’re really turning mobile on its ear. They allow you to control the pricing yourself. They’re taking a distribution fee for distributing your software, but they’re really allowing users to choose what to put on their phone and how they want to enhance their device. And that is a fundamental shift.

The company has three roles:

So commissioning, financing, and producing titles ourselves, that’s the first party. Then there’s the second party, which is looking to the independent developer community and asking ourselves, “What great ideas are out there that need to be funded and financed?”
And lastly, it’s a third party for people who don’t necessarily need our producing experience or our financing, but the opportunity to work with us within an ecosystem

As Ngmoco will be a publisher more than a developer, it allows them to spot interesting games that might want to move to other mobile platforms as they become available – migrating the software to Android or the new ‘open’ Symbian operating system when it appears. It’s all about spotting the intellectual property and getting it licensed and published in order to maximise return and providing their previous expertise in order to make the most of it. Potentially very profitable if iPhone sales estimates are to be believed (6 million iPhone 1.0 sold already, 14 million iPhone 3G predicted in latter half of 2008 and 24 million iPhone 3G predicted for 2009)

From what I can see, Ngmoco’s job will be mostly to introduce new developers to the cut-throat gaming market.

You Got Game? You need ‘skillz’

The BBC writes about the skills shortage in the Games Industry: The games industry says British universities are failing to equip graduates with the skills it needs. The warning comes from the industry campaign group “Games Up?”, which says games developers in Britain are facing a serious skills shortage. The lobby group says there are … Continue reading “You Got Game? You need ‘skillz’”

The BBC writes about the skills shortage in the Games Industry:

The games industry says British universities are failing to equip graduates with the skills it needs. The warning comes from the industry campaign group “Games Up?”, which says games developers in Britain are facing a serious skills shortage. The lobby group says there are now 81 video games degree courses at British universities. But only four are accredited by Skillset, the government body which monitors such courses.

The courses available would be a factor but do you need a degree to be an ace in anything?

I don’t think so. I think the Games Lobby could work to reduce the cost of entry to the gaming market. For instance, the cost of a development kit for the Sony Playstation Portable is £50,000 for hardware alone and an extra £5,000 per person for the tools. Additional software like Renderman might add thousands more to the tally and this is all before you figure in salaries.[1]

This barrier to entry is not insignificant. If hackers in the home cannot work on these things, if universities cannot afford these costs or if students can’t work on them part time, then they are not going to develop the skills to compete in this marketplace.

Microsoft has given some lip service to this criticism with the XNA Game Studio Express. For $99 a year, you can transport code onto your XBox 360. This isn’t going to be the same as a full developer kit (I mean, you’re not going to cloning Halo 3 with it) but I know of some people who have been hired based on the quality of their XNA Community contributions. Reading the specifications, it really provides an interesting alternative.

That said, the market can be extremely profitable. While an edge case, Halo 3 cost around $50 million to develop but took in $170 million in sales on the first day. Compare this to Pacman – Atari spent around $100,000 to develop for the Video Computer System but made $300 Million back. costs of development are undoubtedly spiralling.

It’s not all doom and gloom. Nintendo hopes to offer development kits for as little as £1732 per developer and Sony does offer development kits to some schools and colleges at a cut price.

I think that Android and the iPhone will start to pave the way here – they offer free development kits, the iPhone offers hardware in excess of the PSP or Nintendo DS Lite (and presumably shipping Android hardware will be comparable) and they’ll make it really easy to buy and download new software (as we’ve seen already with iPhone).

It will be up to educators, lobbyists, interested civil servants and enterpreneurs to bridge this gap.

[1] Source: The Northern Ireland Digital Content Strategy (InvestNI)

Apple to trump Nintendo in Gaming?

The short answer is:No. Touch Arcade writes: Apple Poised to Snatch the Crown from Nintendo™ DS Combine this seamless distribution model with beefy gaming hardware, a CPU that’s over six times the combined clockspeed of the DS’s processors (and nearly twice the clockspeed of the PSPs) and a screen with 50% more area than that … Continue reading “Apple to trump Nintendo in Gaming?”

The short answer is:No.

Touch Arcade writes:
Apple Poised to Snatch the Crown from Nintendo™ DS

Combine this seamless distribution model with beefy gaming hardware, a CPU that’s over six times the combined clockspeed of the DS’s processors (and nearly twice the clockspeed of the PSPs) and a screen with 50% more area than that of the DSs dual screens combined and you’ve got a winner, right?

I’d have thought by now that people, especially people who follow Apple, would have realised that specifications do not a success make. How many times has the iPod bucked the trend and beaten other players soundly even though it sports relatively meagre specifications?

Apple has kitted out the iPhone to compete with other smartphones and, perhaps to a lesser degree, subnotebooks. I certainly find it a lot more pleasurable to type on my iPhone than on my eeePC laptop keyboard. And yes, there will be a heap of games released for this new platform, but you have to ask yourself – is it truly a gaming platform – the answer is simply No.

Wii Karting…

I spent a couple of hours last night playing Mario Kart Wii against a few friends – one in Mallusk and two in London. I’ve written it up here on Lategaming. It’s a good game. You should try it. Related posts: Passively Multiplayer – Massively Single Player Nintendo redux: it’s not an either-or De-Makes John … Continue reading “Wii Karting…”

I spent a couple of hours last night playing Mario Kart Wii against a few friends – one in Mallusk and two in London. I’ve written it up here on Lategaming.

It’s a good game. You should try it.

PC Gaming and Piracy

A good article on PC game piracy: Anyone who keeps track of how many PCs the “Gamer PC” vendors sell each year could tell you that it’s insane to develop a game explicitly for hard core gamers. Insane. I think people would be shocked to find out how few hard core gamers there really are … Continue reading “PC Gaming and Piracy”

A good article on PC game piracy:

Anyone who keeps track of how many PCs the “Gamer PC” vendors sell each year could tell you that it’s insane to develop a game explicitly for hard core gamers. Insane. I think people would be shocked to find out how few hard core gamers there really are out there. This data is available. The number of high end graphics cards sold each year isn’t a trade secret (in some cases you may have to get an NDA but if you’re a partner you can find out). So why are companies making games that require them to sell to 15% of a given market to be profitable? In what other market do companies do that? In other software markets, getting 1% of the target market is considered good.

This tells me:

  1. Copy protection is worthless and every minute you spend making the most complex anti-copy mechanism possible is a minute you’re not filling your game with awesomeness.
  2. Total user base is irrelevant and you need to think only of the people, in that userbase, who will buy.
  3. I really should consider trying out Sins of a Solar Empire using CrossOver Games

Run Windows games under Mac OS X

Codeweavers writes: “ Today we shipped CrossOver Games. I am very excited by this change; I have enjoyed computer games all of my life, and I like the idea that we can help others enjoy their new computers fully.” Oh noes! I need more free time! Related posts: iPhone. 4. I Want A Facetime Availability … Continue reading “Run Windows games under Mac OS X”

Codeweavers writes: “ Today we shipped CrossOver Games. I am very excited by this change; I have enjoyed computer games all of my life, and I like the idea that we can help others enjoy their new computers fully.

Oh noes!
I need more free time!

Linux Gaming.

Slashdot got this article from MadPenguin.org on why more Linux users aren’t gamers. Here, of course, is my wisdom. There are two kinds of Linux users. Political and Technical. The Political Linux user will have long abandoned any technology which hasn’t reached his or her standards of political extremism. They’ll have removed all Windows partitions … Continue reading “Linux Gaming.”

Slashdot got this article from MadPenguin.org on why more Linux users aren’t gamers. Here, of course, is my wisdom.

There are two kinds of Linux users. Political and Technical.

The Political Linux user will have long abandoned any technology which hasn’t reached his or her standards of political extremism. They’ll have removed all Windows partitions and yet resent their bank for not catering to their minority needs and the iTunes store and themselves for wanting doohickeys like iPods. They’re the ones with the various shades of window manager and boasting about how power management works. Easy to spot. Easy to lose in a café too (just close your MacBook and leave. They’ll take a minute or six to shut down and get packed up.

The Technical user will, of course, be expedient with his or her use of technology. They’ll likely use a MacBook of some shape or size (because, you know, if you don’t you’re some sort of weirdo) which may or may not dual-boot to Linux or Windows. The only reason they have Windows is for their bank or maybe so they can actually play some decent games.

Of course, neither of these definitions explains exactly why there are so few games for Linux. It could be the (entirely correct) perception that Linux users don’t pay money for software. That’ll be a big one right there. And while companies can make a buck selling support for Linux as an operating system, selling support for games isn’t going to go far as people just hacked off when a game doesn’t perform.

What I wonder, however, is why there hasn’t been some sort of “x86 gaming platform” invented. I mean, almost all the hardware out there runs on x86 based machines now. Why not engineer a solution not dissimilar to the PlayStation where the OS was loaded from the disk at the same time as the game? Why hasn’t Intel pulled their finger out? We’d end up with a system where we bought CDs and DVDs, maybe even USB keys, with a base Linux kernel that would autodetect the hardware, run the drivers and autoload the game. The entire game would almost be copied into RAM and there’s your solution. Reboot to play, takes a few seconds to boot and doesn’t require using Windows.

Right. That’s the hard bit thought of. I’ll leave the easy bits (the technical side, the code, hardware, distribution, licensing, advertising and sales) to others.

Why I have trouble collaborating sometimes…

John C Welch is a compelling read. Bynkii is both represented in my Google reader account as well as on my desktop RSS reader (which is the one I mainly use). It’s that good. Maybe it’s because he’s like the anti-Scoble or something and his liberal use of profanity means that he could, accent aside, … Continue reading “Why I have trouble collaborating sometimes…”

John C Welch is a compelling read. Bynkii is both represented in my Google reader account as well as on my desktop RSS reader (which is the one I mainly use). It’s that good. Maybe it’s because he’s like the anti-Scoble or something and his liberal use of profanity means that he could, accent aside, easily pass for a local here in Northern Ireland but it must also be because, like him or hate him, he’s usually right.

The latest tirade is all about online content theft as someone rips off YML wholesale and pushes it as their own. How can people think this is okay? Worse – how can they remotely think they’re going to get away with it.

A few years ago when I was writing, we attended conventions in order to get some copies sold that would hopefully pay for our tickets, take in some games, buy some new games from other exhibitors and generally try to enjoy ourselves. We’d set up a trade stall, lay out the games and have someone sitting behind the desk to rake in the pennies. It more or less meant we made books in order to have a reserved seat at a convention and have somewhere to put our stuff.

At the time, we got a lot of people coming to talk to us. Some people told us they were trying to get started in making games and I did my best to help their realism out. The reason I bought a round of drinks was because of the day job. It paid for the accommodation and the car. And the books I bought. The “writing roleplaying games thing” barely paid for itself even though none of us were salaried from it. As long as you accepted that, things were cool. We’d also get a stream of people wanting to tell us about the games they ran with our books or wanting us to run sessions. Great – I was always a little apprehensive but if you pried me out of the shadows, I enjoyed myself. And lastly there were a few people who wanted to get their books signed by the authors.

Now, it may be surprising to some but I’m actually a pretty shy and retiring kind of guy. Sure, I play the boisterous, loud idiot a lot but that’s not the real me. I usually had to be coaxed into signing books because, well, I was shy. The thing that angered me was how many other people who had not contributed a single word to the content, nor art, nor handed in proofreads, nor done any work on layout would be first in line to sign the books. More fool me for allowing my own work to be “shared” that way and for not speaking up at the time but then I’m not really into conflict that way (and I’m even less into direct conflict now than I was then).

It annoyed me to the extent that it was a primary factor in my ditching of Crucible Design and starting up LateGaming. I just could not justify writing another word which would be shared in that way around workshy slackers. And as the years went on, it seemed the number of slackers increased. I viewed it as people taking credit for the nights I slaved at the keyboard. Taking credit for the work I put in. And compounded by the fact that when the book was finished, printed and in the hands of the group, they were often first with their criticisms – criticisms that should have been aired long before the book went to print. In that way they failed to do their jobs (proof), managed to get what they wanted (the fame?) and managed to get a dig in too (look, you spelled that work wrong…)

I’ve relinquished my anger about it now but still retain some bitterness about the events. Changes in my life have meant that I no longer see the people involved in Crucible Design – some I miss, and some I don’t.

That’s my rant over.

John also writes:

Sidenote the second: He’s charging 50 fucking pounds sterling an hour to help set up a firewall!?! I hope there aren’t that many suckers in GB, but if there are, I’m emigrating!

It’s a very different market here in the UK, John, and while the exchange rate might indicate a brilliant return (due to the US Administration ruining their own economy so that dollar paper is worth less than quilted toilet paper, sheet for sheet), the cost of living here is much higher and the population is very small. C’mon over.