The Making of: Battle: Los Angeles
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Related posts: The Broadband Blueprint (re DETI Telecoms Consultation) cultureTECH: What I did… Digital Circle going independent and my thoughts on the Future One Vision for the North of Ireland
This is really disturbing. Eurogamer.net: How Games Fund Arms Manufacturers The Eurogamer article is about the link between the games industry and the armaments and munitions industries. Toyota and Nissan work with racing game developers to show off their vehicles as pristinely desirable. Nike and Adidas position their logo on virtual boots. Gibson licenses plastic … Continue reading “Guns and Games: it’s a dirty deal”
This is really disturbing.
Eurogamer.net: How Games Fund Arms Manufacturers
The Eurogamer article is about the link between the games industry and the armaments and munitions industries.
Toyota and Nissan work with racing game developers to show off their vehicles as pristinely desirable. Nike and Adidas position their logo on virtual boots. Gibson licenses plastic versions of its guitars in the hope players will progress from the coloured buttons of the peripheral to the nickel-wound strings of a Les Paul.
And Barrett, creator of the M82, a shoulder-fired, .50-caliber semi-automatic sniper rifle, hopes that the appearance of its weapon in a video game will, in time, turn young players into gun owners.
Aha, so the guns make their way into games as advertising. That’s cool. Sounds like an additional way for a game developer to make money. It’s product placement after all.
But…
“Most of the guns in the game were modelled on real weapons,” he says today. “The Walther PPK, Kalashnikov AK47, FN P90 and so on.”
But at a late stage in development Ken Lobb, the game’s producer, called Hollis to say they could not use the genuine brand names.
The use of fabricated gun names was acceptable in the fictional universe of James Bond, where a licence to kill did not rely upon licensing. But for those games based around real armed forces, the inclusion of brand names was necessary to remain faithful to the source material.
However, the gun makers are more forthcoming. “[It’s] absolutely the same as with cars in games,” says Barrett’s Vaughn. “We must be paid a royalty fee – either a one-time payment or a percentage of sales, all negotiable. Typically, a licensee pays between 5 per cent to 10 per cent retail price for the agreement. But we could negotiate on that.”
So, they use the games as advertising and also expect a royalty fee? That’s really shitty.
Barrett insists the game developer purchases one of the company’s guns to aid the 3D modellers in their work. “[The gun must] perform to the standards that our rifles do in the real world,”
That’s a minimum of a $10,000 fee on top of the licensing fee.
Read the article for even more disturbing details. It’s plain to me that the guns and games relationship needs cleansed.
Amazon Studios greenlights five new children’s pilots, all 11 in-production pilots to hit LoveFilm too tnw.to/s0cy by @psawers — The Next Web (@TheNextWeb) January 31, 2013 And now I have a serious reason to consider LoveFilm. Bravo Amazon. Netflix is releasing their remake of House of Cards tomorrow, starring Kevin Spacey. The idea that these … Continue reading “Content is King, Again”
Amazon Studios greenlights five new children’s pilots, all 11 in-production pilots to hit LoveFilm too tnw.to/s0cy by @psawers
— The Next Web (@TheNextWeb) January 31, 2013
And now I have a serious reason to consider LoveFilm. Bravo Amazon.
Netflix is releasing their remake of House of Cards tomorrow, starring Kevin Spacey.
The idea that these companies who are not traditional media companies are now investing in content as a differentiator is incredibly interesting and it’s also something I’ve said every mobile and fixed line broadband carrier should have been doing for the last five years. People subscribe to HBO to get Game of Thrones. People love the BBC for their natural history documentaries. Content is important.
Gabe Newell from Valve: Newell believes that if Apple makes a move on the living room before the PC industry gets a foothold, then the Cupertino manufacturer can “shut out the open-source creativity” possible with the Steam platform. Valve’s DRM system makes Apple look like a saint. I love Valve games but Steam is a … Continue reading “Valve bleats, ignores elephant in the room”
Newell believes that if Apple makes a move on the living room before the PC industry gets a foothold, then the Cupertino manufacturer can “shut out the open-source creativity” possible with the Steam platform.
Valve’s DRM system makes Apple look like a saint. I love Valve games but Steam is a closed, DRM-heavy, anti-consumer stick. And on Mac it’s sluggish and buggy as hell too.
Waffle about open source creativity if you want, Gabe, but when your system means my account can only be used to play one of the 50 games I have bought from you at a time (meaning I can’t log in elsewhere and let my son play one of my other legally purchased games, then you look like the king of Digital Restrictions Management.
Today we completed the Pi-Cade. We were interrupted briefly a small group of Bangor Academy students (who were not in the project group) coming in and marvelling that this sort of thing was being made at their school, in their Technology class. The problem we had was with the pins-GPIO mapping. The instructions we were … Continue reading “Pi-Cade Complete”
Today we completed the Pi-Cade.
We were interrupted briefly a small group of Bangor Academy students (who were not in the project group) coming in and marvelling that this sort of thing was being made at their school, in their Technology class.
The problem we had was with the pins-GPIO mapping. The instructions we were using, sourced off the Internet, were incorrect. Through a lot of trial and error and swapping pins about, we managed to figure out where the errors in the mappings were and modify the breadboard accordingly.
The teacher, Mr Pollock, is now taking the new pin layouts and intends to make some PCBs which will make the layouts permanent. As we have another set of joysticks and buttons, the intention is now to make a pretty one.
From RPS: Ian Bogost thinks videogames already lost the gun control debate: “The truth is, the games industry lost as soon as a meeting was conceived about stopping gun violence with games as a participating voice. It was a trap, and the only possible response to it is to expose it as such. Unfortunately, the … Continue reading “Games and Real-Life Violence”
Ian Bogost thinks videogames already lost the gun control debate: “The truth is, the games industry lost as soon as a meeting was conceived about stopping gun violence with games as a participating voice. It was a trap, and the only possible response to it is to expose it as such. Unfortunately, the result is already done: Once more, public opinion has been infected with the idea that video games have some predominant and necessary relationship to gun violence, rather than being a diverse and robust mass medium that is used for many different purposes, from leisure to exercise to business to education.”
Sobering.
This is despite many studies saying that virtual violence actually decreases the amount of real world violence. Maybe Belfast Rioters should be given Xbox 360s?
If you go to work and do what you’re told, you’re not being negative, certainly, but the lack of initiative you demonstrate (which, alas, you were trained not to demonstrate) costs us all The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those … Continue reading “Thoughts for the Day”
The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently.”
– Friedrich Nietzsche
[Exoplanet link:](https://itunes.apple.com/gb/app/exoplanet/id327702034?mt=8) And if you want to see even more about the Sky – download [Pocket Universe.](http://pocketuniverse.info) – [AppStore link](https://itunes.apple.com/en/app/pocket-universe-virtual-sky/id306916838?mt=8) Related posts: How did the BBC miss Pocket Universe? iPad Guns and Games: it’s a dirty deal EA refuses to licence guns and war paraphernalia its action games this year
[Exoplanet link:](https://itunes.apple.com/gb/app/exoplanet/id327702034?mt=8)
And if you want to see even more about the Sky – download [Pocket Universe.](http://pocketuniverse.info) – [AppStore link](https://itunes.apple.com/en/app/pocket-universe-virtual-sky/id306916838?mt=8)
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