Virtual Belfast

This was built with Unity: To support the Team Niven Architects – we used REALIS3D to produce real time visuals and this video. We got the finalised Revit file with just 6 hours to go but demonstrates just how we can use this powerful tool to produce rapid visualisation. How many 3D models of buildings … Continue reading “Virtual Belfast”

This was built with Unity:

To support the Team Niven Architects – we used REALIS3D to produce real time visuals and this video. We got the finalised Revit file with just 6 hours to go but demonstrates just how we can use this powerful tool to produce rapid visualisation.

How many 3D models of buildings and plans of Belfast are there? Nearly every building in Belfast younger than 15 years old would have a 3D model of it. This includes architectural masterpieces such as Titanic Belfast and love-it-or-hate-it the Metropolitan Arts Centre. There is also a 3D model of City Hall. 3D model of BT1 and BT2. I know this because I’ve seen them. We also know that SIB are investing in the Colin region to create a townland. I’m sure they have architects visualisations.

The point of interest to me is that I would release much of these assets onto game asset stores. You won’t make much money off them so give them away. And make it so that Belfast is a location (for good or ill) in games. So that people who play these games are already familiar with the city. And make it that someone from the west of the city can explore the east of the city without pressure of fear.

And I’ll challenge anyone to a game of CTF Capture the Fleg on the streets of Virtual Belfast.

Noah (8) does a Minecraft animation

Noah spent yesterday afternoon and evening putting together a short animation with camera control, rigging, motion blur and textures. This was put together using Blender 3D which he’s been learning at the 3D Dojo in Belfast, Northern Ireland. This is how kids use their mid-term holiday if you give them the right tools. Noah was … Continue reading “Noah (8) does a Minecraft animation”

Noah spent yesterday afternoon and evening putting together a short animation with camera control, rigging, motion blur and textures. This was put together using Blender 3D which he’s been learning at the 3D Dojo in Belfast, Northern Ireland. This is how kids use their mid-term holiday if you give them the right tools.

Noah was amused that “in my day” we didn’t even have cameras to do stop motion animation. We had to write little pictures in the corners of notepads and animate them by flicking them quickly. These days he has the entire gamut of animation software to try things out.

This is why we need to do more of this across the region because the kind of thinking that got us to this place will not get us out of this. We need to re-brand Northern Ireland as a “creation nation” or an “innovation nation”. That’s the sort of rhyming that gets the PR truck running.

So, watch what else comes out of 3D Dojo. We have some of the best minds in the country. We have some of the best creatives in the world. And, perhaps for good or bad, the only way is up.

3D Objects of Immense Antiquity

We now have 3D images of heritage artefacts found in the Belfast Hills on our website – check it out!… http://t.co/OwOivuRSGl — Belfast Hills (@BelfastHills) October 22, 2013 Now, I’d like them to get with the “3D Programme” and release their scans of these artifacts as OBJ files on Thingiverse or a similar 3D asset … Continue reading “3D Objects of Immense Antiquity”

Now, I’d like them to get with the “3D Programme” and release their scans of these artifacts as OBJ files on Thingiverse or a similar 3D asset site. This is the sort of thing that Don Undeen at the NY MET is doing.

Courses in @unity3d announced this week…

We’re just about to announce new courses in Unity 3d, organised by Digital Circle and the Image Centre in South West College. They’re beginner courses – designed to turn some designers and 3D modellers into Unity developers and also allow some programmers to get their hands dirty with the visual side of Unity. This is … Continue reading “Courses in @unity3d announced this week…”

We’re just about to announce new courses in Unity 3d, organised by Digital Circle and the Image Centre in South West College. They’re beginner courses – designed to turn some designers and 3D modellers into Unity developers and also allow some programmers to get their hands dirty with the visual side of Unity.

This is the sort of thing you can develop with Unity on Mobile:

But really – it’s an amazing networking opportunity for industry, teachers and academics and new entrants to the industry. We’ll be reserving spaces in each course for individuals from each group and we intend that each group will take the opportunity to learn, make contacts and maybe even gain in other ways. We would see this as an opportunity for teachers and new entrants to gain placements within local companies. We would see this as an opportunity for industry to talent-spot. We would see this as an opportunity for new entrants to seize a niche in a global market. The only cost to this course is a cost in social capital – make the commitment, in return for a days training, to network and help your fellow course attendees.

Are games really that big of a deal? The beauty of games is that they subsume every other aspect of the digital media industry. They include 2d design and 3d modelling, animation and music, camera work and storytelling, art and special effects. With modern games engines like Unity, you can achieve amazing results without a single line of code but it also provides a fertile ground for being introduced to code.

And you have to consider that it’s not just games. It’s an engine for developing experiences, for developing e-learning tools and for creating new interactive information displays incorporating real-time data.

I hope you’ll keep an eye out on the Digital Circle web site. Courses will be announced soon in Belfast, Derry, Coleraine and Enniskillen. Places will be limited in each location and the cost, other than the social capital commitment, is free.

These courses would not be happening if not for the Arts Council and the Department of Culture Arts and Leisure in their commitments to new entrants, who may not previously have been in employment, education or training. This course is paid for using the Creative Industries Innovation Fund, supported by South West College, the University of Ulster and Digital Circle.

An Inception Experience with the Oculus Rift

This is slightly scary. There are no big bangs or scary monster faces. Just unease, then dread and then realisation. Okay, this was fun to watch. But imagine if there was a Kinect/Structure Sensor involved. It scans in your environment and re-makes your surroundings into the surroundings of the game. So it’s not someone else’s … Continue reading “An Inception Experience with the Oculus Rift”

This is slightly scary. There are no big bangs or scary monster faces. Just unease, then dread and then realisation.

Okay, this was fun to watch. But imagine if there was a Kinect/Structure Sensor involved. It scans in your environment and re-makes your surroundings into the surroundings of the game. So it’s not someone else’s house or someone else’s sofa, it’s your house, it’s your sofa.

Have you ever had a dream, Neo, that you were so sure was real? What if you were unable to wake from that dream? How would you know the difference between the dream world and the real world?

“The uncanny valley has been cleared. Lee Perry-Smith along with HDRLabs, Blotchi and Marmoset Co., have collaborated with Alexander Tomchuk, Yura and Unity Technologies to finally make the leap over the uncanny valley and bring near 1 to 1 3D photo-scanning to life in the Unity 3D engine. “ [Content is a little NSFW because … Continue reading “Have you ever had a dream, Neo, that you were so sure was real? What if you were unable to wake from that dream? How would you know the difference between the dream world and the real world?”

“The uncanny valley has been cleared. Lee Perry-Smith along with HDRLabs, Blotchi and Marmoset Co., have collaborated with Alexander Tomchuk, Yura and Unity Technologies to finally make the leap over the uncanny valley and bring near 1 to 1 3D photo-scanning to life in the Unity 3D engine. “

[Content is a little NSFW because we live in a weird puritanical society that believes that naked humans are more offensive than guns and violence. Use discretion.]

This is a tech demo. Yes, it involves incredibly talented individuals and incredibly sophisticated ideas but this is the sort of standard that we should expect from games, from training videos and, from a certain point of view, from the pseudo-people that we may find greeting us in malls and institutions.

For more stuff, see this link on CinemaBlend

And you can try it out for yourself.