Matrix Rift: a clever visualisation of a movie

Audio comes from “The Matrix” movie, owned and distributed by Warner Bros. There is some character modeling help from the game “The Matrix: Path of Neo” by Shiny Entertainment. There are also some environment models from the Unity Asset Store by Quantum Theory. This demo was made with Unity3D, Luxology Modo and Mixamo.

Download the demo here for Mac and PC.

Courses in @unity3d announced this week…

We’re just about to announce new courses in Unity 3d, organised by Digital Circle and the Image Centre in South West College. They’re beginner courses – designed to turn some designers and 3D modellers into Unity developers and also allow some programmers to get their hands dirty with the visual side of Unity.

This is the sort of thing you can develop with Unity on Mobile:

But really – it’s an amazing networking opportunity for industry, teachers and academics and new entrants to the industry. We’ll be reserving spaces in each course for individuals from each group and we intend that each group will take the opportunity to learn, make contacts and maybe even gain in other ways. We would see this as an opportunity for teachers and new entrants to gain placements within local companies. We would see this as an opportunity for industry to talent-spot. We would see this as an opportunity for new entrants to seize a niche in a global market. The only cost to this course is a cost in social capital – make the commitment, in return for a days training, to network and help your fellow course attendees.

Are games really that big of a deal? The beauty of games is that they subsume every other aspect of the digital media industry. They include 2d design and 3d modelling, animation and music, camera work and storytelling, art and special effects. With modern games engines like Unity, you can achieve amazing results without a single line of code but it also provides a fertile ground for being introduced to code.

And you have to consider that it’s not just games. It’s an engine for developing experiences, for developing e-learning tools and for creating new interactive information displays incorporating real-time data.

I hope you’ll keep an eye out on the Digital Circle web site. Courses will be announced soon in Belfast, Derry, Coleraine and Enniskillen. Places will be limited in each location and the cost, other than the social capital commitment, is free.

These courses would not be happening if not for the Arts Council and the Department of Culture Arts and Leisure in their commitments to new entrants, who may not previously have been in employment, education or training. This course is paid for using the Creative Industries Innovation Fund, supported by South West College, the University of Ulster and Digital Circle.

An Inception Experience with the Oculus Rift

This is slightly scary. There are no big bangs or scary monster faces. Just unease, then dread and then realisation.

Okay, this was fun to watch. But imagine if there was a Kinect/Structure Sensor involved. It scans in your environment and re-makes your surroundings into the surroundings of the game. So it’s not someone else’s house or someone else’s sofa, it’s your house, it’s your sofa.

Have you ever had a dream, Neo, that you were so sure was real? What if you were unable to wake from that dream? How would you know the difference between the dream world and the real world?

“The uncanny valley has been cleared. Lee Perry-Smith along with HDRLabs, Blotchi and Marmoset Co., have collaborated with Alexander Tomchuk, Yura and Unity Technologies to finally make the leap over the uncanny valley and bring near 1 to 1 3D photo-scanning to life in the Unity 3D engine. “

[Content is a little NSFW because we live in a weird puritanical society that believes that naked humans are more offensive than guns and violence. Use discretion.]

This is a tech demo. Yes, it involves incredibly talented individuals and incredibly sophisticated ideas but this is the sort of standard that we should expect from games, from training videos and, from a certain point of view, from the pseudo-people that we may find greeting us in malls and institutions.

For more stuff, see this link on CinemaBlend

And you can try it out for yourself.

Mobile Digital Interactive Storytelling – call for papers

Call for papers:

Until recently a location’s memory could mainly be accessed through media surrogates, such as books, drawings, film or audio files, or through face-to-face encounters with people who were able to knit people into the rich but hidden experience fabric of a place. The integration of low cost pervasive and personal technology in the form of mobile devices and augmented reality into our everyday life starts to change our expectations about how to perceive the world around us.

We are now able to leave traces of our emotional or intellectual experience as virtual attachments to any location. As a result we expect that any place, indoors or outdoors, reveals itself to us by confronting us with connection, context, and uncommon perspectives. Yet, any exploration is in itself an experience and so we desire that the revelation is compelling and enjoyable on an individual and group level. We expect to experience the world around us as a continuous, flexible, and networked exchange of ideas that are routed in where and who we are and how these intrinsic facets of our experience are connected to those of others.

I would love to spend some time putting together something for this. Perfect synthesis of my work and my hobbies.