Fundraising for NI startups a minefield leading to a minefield.

From Steve Cheney: Why Android First is a Myth. A lot of the article is why you’d be crazy to go Android first, but I’m more interested in these comments about capital and then applying them to a Northern Ireland context. The effort required to build and release an app is severely gated by capital-raising. … Continue reading “Fundraising for NI startups a minefield leading to a minefield.”

From Steve Cheney: Why Android First is a Myth.

A lot of the article is why you’d be crazy to go Android first, but I’m more interested in these comments about capital and then applying them to a Northern Ireland context.

  • The effort required to build and release an app is severely gated by capital-raising. Today’s startup seed rounds typically range between $800K to $1.2M. With that amount of capital, startups are expected to not only release a polished app, but also show demonstrable traction before raising capital again (generally 5-10x the user traction versus what was required a few years ago).
  • These structural limitations around capital raising for venture-backed companies force startups to take a non-linear path to development which is gated by fundraising—the types of milestones that a company must hit to raise a seed round (great founding team, big market, good idea) are radically different than at the Series A round (significant traction, repeatable user acquisition strategy, early ideas toward monetization, etc).
  • To build a mobile app with $1M in capital, a startup can roughly afford to hire one designer, one client developer (iOS or Android) and one back end engineer. Often the technical co-founder is a hybrid back-end engineer and the business founder plays a hybrid product role. This will allow the startup around 18 months with which to release a mobile app and demonstrate product-market fit.

In Northern Ireland, we have some serious structural issues. We have a third of the economically active workforce sequestered inside the public sector. The remaining two third are performing significantly under the national averages for productivity which means that while we have a lot of high performers, their highs are levelled by much more significant troughs.

Because of our isolation we suffer incredibly from the brain drain and even getting experienced trainers to locate here is difficult and expensive. We are facing an existing skills gap in technology and media and it’s plain that demand is far outstripping supply and the rate of increase of the demand is vastly greater than how much we’re responding to it.

We have a depressing number of our potential workforce described as economically inactive though they are not necessarily “unemployed”. We need to re-skill this workforce and get them producing again. The death of the majority of big manufacturing in Northern Ireland has left many disenfranchised because we didn’t educate them properly. A pervious dock worker will have worked hard to make sure their eldest gets to university and joins one of the professions. We handled the transition to a 21st Century workforce particularly badly.

There is an institutional unwillingness to bet big on digital. This is likely because digital means no boxes – and our society loves things that can be put in boxes and then put on ships. What was the point in paying €30 million to get a high speed line from the North Coast if we’re not going to invest in companies who can use it?

Last but not least – finance. In spite of these difficulties, some people think that building the next Twitter costs £10,000. Or maybe £40,000. And not the seed amounts listed above in the quoted paragraph. Just because we are a smaller region and marginally cheaper than other regions, doesn’t mean we can build a digital economy for a tenth of the money.

Equity Egality

Following on from the announcement that Mapbox just secured $10M in Series A and conversations this morning with a NISP EIR, I am left wondering how Northern Ireland can justify selling Series A of the scale of £200K with a 10% fee return and equity stakes of up to 30%? Doesn’t that just end up … Continue reading “Equity Egality”

Following on from the announcement that Mapbox just secured $10M in Series A and conversations this morning with a NISP EIR, I am left wondering how Northern Ireland can justify selling Series A of the scale of £200K with a 10% fee return and equity stakes of up to 30%?

Doesn’t that just end up de-motivating the founders? Don’t you just end up with an institutional stakeholder who has difficulty following on especially when the expectation of the return on the fund is less than zero?

Doesn’t it push valuations down when our geography would indicate that to approach your Series B (which will be a year away) you will need to look beyond these shores and spend a chunk of your Series A funding that process (and not focusing on product)?

Doesn’t it mean the job of the CEO becomes the endless search for further capital and not the development and expression of the team vision? How much runway does £200K provide for a globally focused startup compared to $10M?

And what is the purpose of public backed funds? I would expect them to be tasked with the role of creating value-added startups who will be fit to employ others, equipped to challenge anyone and financed to play on a global stage? I would not expect term sheets that were predatory, equity stakes that were nausea inducing, valuations that were humbling and anti-founder clauses (including an insistence of a hostile board member) that caused founders to disengage from the process early.

The point of public-backed funds is not to get as much value for money as possible (in terms of startup equity and founder enmity) but to accelerate the development of these companies to some sort of exit, up to and including merger, acquisition or even IPO. Inadvertently we have incentivised exactly the wrong activity in our public venture funds. I would be curious to see if it happens again.

A Pixelated Ulster: could technology be the future for Northern Ireland?

I get an unreasonable amount of airtime in this programme. A Pixelated Ulster on @bbcradioulster now with @natashasayee – could tech be the future of Northern Ireland? http://www.bbc.co.uk/programmes/b03c8hbn “Ulster’s creative minds are at the forefront of the online revolution, home and abroad. As traditional industry struggles, could technology be the future for Northern Ireland?” Related … Continue reading “A Pixelated Ulster: could technology be the future for Northern Ireland?”

I get an unreasonable amount of airtime in this programme.

A Pixelated Ulster on @bbcradioulster now with @natashasayee – could tech be the future of Northern Ireland?

http://www.bbc.co.uk/programmes/b03c8hbn

“Ulster’s creative minds are at the forefront of the online revolution, home and abroad. As traditional industry struggles, could technology be the future for Northern Ireland?”

STEM / MINT

German acronym for STEM is MINT: Mathematik, Informatik, Naturwissenschaft & Technik. Nice. HT @alex_brovvn — Caroline Fiennes (@carolinefiennes) October 7, 2013 Related posts: Google: I don’t trust them. Pepsi? I wanted Coke. But if that’s all there is, I suppose I’ll drink it. iPhone vs Android: software lock-in and halo effect Google attempting to stem … Continue reading “STEM / MINT”

Courses in @unity3d announced this week…

We’re just about to announce new courses in Unity 3d, organised by Digital Circle and the Image Centre in South West College. They’re beginner courses – designed to turn some designers and 3D modellers into Unity developers and also allow some programmers to get their hands dirty with the visual side of Unity. This is … Continue reading “Courses in @unity3d announced this week…”

We’re just about to announce new courses in Unity 3d, organised by Digital Circle and the Image Centre in South West College. They’re beginner courses – designed to turn some designers and 3D modellers into Unity developers and also allow some programmers to get their hands dirty with the visual side of Unity.

This is the sort of thing you can develop with Unity on Mobile:

But really – it’s an amazing networking opportunity for industry, teachers and academics and new entrants to the industry. We’ll be reserving spaces in each course for individuals from each group and we intend that each group will take the opportunity to learn, make contacts and maybe even gain in other ways. We would see this as an opportunity for teachers and new entrants to gain placements within local companies. We would see this as an opportunity for industry to talent-spot. We would see this as an opportunity for new entrants to seize a niche in a global market. The only cost to this course is a cost in social capital – make the commitment, in return for a days training, to network and help your fellow course attendees.

Are games really that big of a deal? The beauty of games is that they subsume every other aspect of the digital media industry. They include 2d design and 3d modelling, animation and music, camera work and storytelling, art and special effects. With modern games engines like Unity, you can achieve amazing results without a single line of code but it also provides a fertile ground for being introduced to code.

And you have to consider that it’s not just games. It’s an engine for developing experiences, for developing e-learning tools and for creating new interactive information displays incorporating real-time data.

I hope you’ll keep an eye out on the Digital Circle web site. Courses will be announced soon in Belfast, Derry, Coleraine and Enniskillen. Places will be limited in each location and the cost, other than the social capital commitment, is free.

These courses would not be happening if not for the Arts Council and the Department of Culture Arts and Leisure in their commitments to new entrants, who may not previously have been in employment, education or training. This course is paid for using the Creative Industries Innovation Fund, supported by South West College, the University of Ulster and Digital Circle.

Six-year-old UK twins buy $1,600 in virtual pets through iOS games

The “twin” problems developers targeting children with in-app purchases and parents who give children their iTunes password — failing to grasp that it is tied to their credit card on file — has yet again resulted in an excessive bill tied to in-app game purchases. In the latest case, a British six-year-old twin boy and … Continue reading “Six-year-old UK twins buy $1,600 in virtual pets through iOS games”

The “twin” problems developers targeting children with in-app purchases and parents who give children their iTunes password — failing to grasp that it is tied to their credit card on file — has yet again resulted in an excessive bill tied to in-app game purchases. In the latest case, a British six-year-old twin boy and girl were able to buy $1,590 worth of virtual pets and clothing across two different games. The father has called for tougher legislation for in-game app purchases.

Read more

Tougher legislation? Like mandating that parents have to know some common sense? Like suspended sentences for parents who show diminished responsibility? But sure, demand more legislation to do the parenting for you. Why not just hand the kids over to the state so you don’t have to look after them.

If you use an iPad a babysitter and you give small children the password with it tied to your credit card, then you’re reckless and stupid. This isn’t the fault of developers, it’s a lack of common sense.

What you SHOULD do is set the child up with an iTunes account of their own. Then create a monthly allowance or use iTunes gift cards. My kids have a monthly allowance that hits on the 1st of every month. It means if they want a £6.99 game, they have to save. It means if they want to buy a £7.99 movie or music album, they have to save. Just like in the real world.