Fundraising for NI startups a minefield leading to a minefield.

From Steve Cheney: Why Android First is a Myth. A lot of the article is why you’d be crazy to go Android first, but I’m more interested in these comments about capital and then applying them to a Northern Ireland context. The effort required to build and release an app is severely gated by capital-raising. … Continue reading “Fundraising for NI startups a minefield leading to a minefield.”

From Steve Cheney: Why Android First is a Myth.

A lot of the article is why you’d be crazy to go Android first, but I’m more interested in these comments about capital and then applying them to a Northern Ireland context.

  • The effort required to build and release an app is severely gated by capital-raising. Today’s startup seed rounds typically range between $800K to $1.2M. With that amount of capital, startups are expected to not only release a polished app, but also show demonstrable traction before raising capital again (generally 5-10x the user traction versus what was required a few years ago).
  • These structural limitations around capital raising for venture-backed companies force startups to take a non-linear path to development which is gated by fundraising—the types of milestones that a company must hit to raise a seed round (great founding team, big market, good idea) are radically different than at the Series A round (significant traction, repeatable user acquisition strategy, early ideas toward monetization, etc).
  • To build a mobile app with $1M in capital, a startup can roughly afford to hire one designer, one client developer (iOS or Android) and one back end engineer. Often the technical co-founder is a hybrid back-end engineer and the business founder plays a hybrid product role. This will allow the startup around 18 months with which to release a mobile app and demonstrate product-market fit.

In Northern Ireland, we have some serious structural issues. We have a third of the economically active workforce sequestered inside the public sector. The remaining two third are performing significantly under the national averages for productivity which means that while we have a lot of high performers, their highs are levelled by much more significant troughs.

Because of our isolation we suffer incredibly from the brain drain and even getting experienced trainers to locate here is difficult and expensive. We are facing an existing skills gap in technology and media and it’s plain that demand is far outstripping supply and the rate of increase of the demand is vastly greater than how much we’re responding to it.

We have a depressing number of our potential workforce described as economically inactive though they are not necessarily “unemployed”. We need to re-skill this workforce and get them producing again. The death of the majority of big manufacturing in Northern Ireland has left many disenfranchised because we didn’t educate them properly. A pervious dock worker will have worked hard to make sure their eldest gets to university and joins one of the professions. We handled the transition to a 21st Century workforce particularly badly.

There is an institutional unwillingness to bet big on digital. This is likely because digital means no boxes – and our society loves things that can be put in boxes and then put on ships. What was the point in paying €30 million to get a high speed line from the North Coast if we’re not going to invest in companies who can use it?

Last but not least – finance. In spite of these difficulties, some people think that building the next Twitter costs £10,000. Or maybe £40,000. And not the seed amounts listed above in the quoted paragraph. Just because we are a smaller region and marginally cheaper than other regions, doesn’t mean we can build a digital economy for a tenth of the money.

Equity Egality

Following on from the announcement that Mapbox just secured $10M in Series A and conversations this morning with a NISP EIR, I am left wondering how Northern Ireland can justify selling Series A of the scale of £200K with a 10% fee return and equity stakes of up to 30%? Doesn’t that just end up … Continue reading “Equity Egality”

Following on from the announcement that Mapbox just secured $10M in Series A and conversations this morning with a NISP EIR, I am left wondering how Northern Ireland can justify selling Series A of the scale of £200K with a 10% fee return and equity stakes of up to 30%?

Doesn’t that just end up de-motivating the founders? Don’t you just end up with an institutional stakeholder who has difficulty following on especially when the expectation of the return on the fund is less than zero?

Doesn’t it push valuations down when our geography would indicate that to approach your Series B (which will be a year away) you will need to look beyond these shores and spend a chunk of your Series A funding that process (and not focusing on product)?

Doesn’t it mean the job of the CEO becomes the endless search for further capital and not the development and expression of the team vision? How much runway does £200K provide for a globally focused startup compared to $10M?

And what is the purpose of public backed funds? I would expect them to be tasked with the role of creating value-added startups who will be fit to employ others, equipped to challenge anyone and financed to play on a global stage? I would not expect term sheets that were predatory, equity stakes that were nausea inducing, valuations that were humbling and anti-founder clauses (including an insistence of a hostile board member) that caused founders to disengage from the process early.

The point of public-backed funds is not to get as much value for money as possible (in terms of startup equity and founder enmity) but to accelerate the development of these companies to some sort of exit, up to and including merger, acquisition or even IPO. Inadvertently we have incentivised exactly the wrong activity in our public venture funds. I would be curious to see if it happens again.

STEM / MINT

German acronym for STEM is MINT: Mathematik, Informatik, Naturwissenschaft & Technik. Nice. HT @alex_brovvn — Caroline Fiennes (@carolinefiennes) October 7, 2013 Related posts: Google: I don’t trust them. Pepsi? I wanted Coke. But if that’s all there is, I suppose I’ll drink it. iPhone vs Android: software lock-in and halo effect Google attempting to stem … Continue reading “STEM / MINT”

Courses in @unity3d announced this week…

We’re just about to announce new courses in Unity 3d, organised by Digital Circle and the Image Centre in South West College. They’re beginner courses – designed to turn some designers and 3D modellers into Unity developers and also allow some programmers to get their hands dirty with the visual side of Unity. This is … Continue reading “Courses in @unity3d announced this week…”

We’re just about to announce new courses in Unity 3d, organised by Digital Circle and the Image Centre in South West College. They’re beginner courses – designed to turn some designers and 3D modellers into Unity developers and also allow some programmers to get their hands dirty with the visual side of Unity.

This is the sort of thing you can develop with Unity on Mobile:

But really – it’s an amazing networking opportunity for industry, teachers and academics and new entrants to the industry. We’ll be reserving spaces in each course for individuals from each group and we intend that each group will take the opportunity to learn, make contacts and maybe even gain in other ways. We would see this as an opportunity for teachers and new entrants to gain placements within local companies. We would see this as an opportunity for industry to talent-spot. We would see this as an opportunity for new entrants to seize a niche in a global market. The only cost to this course is a cost in social capital – make the commitment, in return for a days training, to network and help your fellow course attendees.

Are games really that big of a deal? The beauty of games is that they subsume every other aspect of the digital media industry. They include 2d design and 3d modelling, animation and music, camera work and storytelling, art and special effects. With modern games engines like Unity, you can achieve amazing results without a single line of code but it also provides a fertile ground for being introduced to code.

And you have to consider that it’s not just games. It’s an engine for developing experiences, for developing e-learning tools and for creating new interactive information displays incorporating real-time data.

I hope you’ll keep an eye out on the Digital Circle web site. Courses will be announced soon in Belfast, Derry, Coleraine and Enniskillen. Places will be limited in each location and the cost, other than the social capital commitment, is free.

These courses would not be happening if not for the Arts Council and the Department of Culture Arts and Leisure in their commitments to new entrants, who may not previously have been in employment, education or training. This course is paid for using the Creative Industries Innovation Fund, supported by South West College, the University of Ulster and Digital Circle.

Six-year-old UK twins buy $1,600 in virtual pets through iOS games

The “twin” problems developers targeting children with in-app purchases and parents who give children their iTunes password — failing to grasp that it is tied to their credit card on file — has yet again resulted in an excessive bill tied to in-app game purchases. In the latest case, a British six-year-old twin boy and … Continue reading “Six-year-old UK twins buy $1,600 in virtual pets through iOS games”

The “twin” problems developers targeting children with in-app purchases and parents who give children their iTunes password — failing to grasp that it is tied to their credit card on file — has yet again resulted in an excessive bill tied to in-app game purchases. In the latest case, a British six-year-old twin boy and girl were able to buy $1,590 worth of virtual pets and clothing across two different games. The father has called for tougher legislation for in-game app purchases.

Read more

Tougher legislation? Like mandating that parents have to know some common sense? Like suspended sentences for parents who show diminished responsibility? But sure, demand more legislation to do the parenting for you. Why not just hand the kids over to the state so you don’t have to look after them.

If you use an iPad a babysitter and you give small children the password with it tied to your credit card, then you’re reckless and stupid. This isn’t the fault of developers, it’s a lack of common sense.

What you SHOULD do is set the child up with an iTunes account of their own. Then create a monthly allowance or use iTunes gift cards. My kids have a monthly allowance that hits on the 1st of every month. It means if they want a £6.99 game, they have to save. It means if they want to buy a £7.99 movie or music album, they have to save. Just like in the real world.

Work: Interrupted

One of the RSA talks nails it again: [Audio File] How can we get people more engaged, more productive, and happier at work? Is technology part of the problem — and could it also be part of the solution? Dave Coplin, Chief Envisioning Officer at Microsoft, imagines what might be possible if more organisations embraced … Continue reading “Work: Interrupted”

One of the RSA talks nails it again:

[Audio File]

How can we get people more engaged, more productive, and happier at work? Is technology part of the problem — and could it also be part of the solution?

Dave Coplin, Chief Envisioning Officer at Microsoft, imagines what might be possible if more organisations embraced the full, empowering potential of technology and encouraged a truly open, collaborative and flexible working culture.

This is the way I’ve tried to work over the last five years. It’s meant resisting 1970s micro-managers and 1990s macro-managers to enable myself to be doing stuff most of the time. It means I’m inevitably involved in everything. It also means that it doesn’t feel like work. This isn’t anything magical, it’s just the way people work in this era.

By default, we are open. This is exactly the opposite way of working in the past. That part of the video really resonates with me.

Have you ever had a dream, Neo, that you were so sure was real? What if you were unable to wake from that dream? How would you know the difference between the dream world and the real world?

“The uncanny valley has been cleared. Lee Perry-Smith along with HDRLabs, Blotchi and Marmoset Co., have collaborated with Alexander Tomchuk, Yura and Unity Technologies to finally make the leap over the uncanny valley and bring near 1 to 1 3D photo-scanning to life in the Unity 3D engine. “ [Content is a little NSFW because … Continue reading “Have you ever had a dream, Neo, that you were so sure was real? What if you were unable to wake from that dream? How would you know the difference between the dream world and the real world?”

“The uncanny valley has been cleared. Lee Perry-Smith along with HDRLabs, Blotchi and Marmoset Co., have collaborated with Alexander Tomchuk, Yura and Unity Technologies to finally make the leap over the uncanny valley and bring near 1 to 1 3D photo-scanning to life in the Unity 3D engine. “

[Content is a little NSFW because we live in a weird puritanical society that believes that naked humans are more offensive than guns and violence. Use discretion.]

This is a tech demo. Yes, it involves incredibly talented individuals and incredibly sophisticated ideas but this is the sort of standard that we should expect from games, from training videos and, from a certain point of view, from the pseudo-people that we may find greeting us in malls and institutions.

For more stuff, see this link on CinemaBlend

And you can try it out for yourself.

Why 3D #3ddojo

Yesterday we had record numbers at #3D Dojo at the University of Ulster. There were kids designing game objects, real-world objects and expressing their imagination. The future for this is preparing children for a world where they will be interacting equally with virtual objects as real-world objects. The 3D Printing revolution is literally on the … Continue reading “Why 3D #3ddojo”

Yesterday we had record numbers at #3D Dojo at the University of Ulster. There were kids designing game objects, real-world objects and expressing their imagination. The future for this is preparing children for a world where they will be interacting equally with virtual objects as real-world objects.

The 3D Printing revolution is literally on the cusp. I predict that 3D printers will be on the Christmas lists of many kids in 2014 and I would be surprised and shocked if Microsoft doesn’t produce a 3D Print Kit for the XBox One, complete with a Kinect-based scanner, a controller-based modelling tool, an asset library and a 3D printer that only works with the XBox, Windows, Surface and Windows Phone. In fact, they should do this because Apple won’t.

Some people wonder what the attraction of 3D printing is – I’ve often joked that it’s because we can never get enough of small pieces of brightly coloured plastic crap but it’s much more than that. It’s beyond the production of tiny toys that would previously have come out of breakfast cereal boxes. It’s further along that, perhaps revolutionising the Kinder Surprise (currently illegal in the US due to a choking hazard – but heck, print your own Surprise!). It’s even further than allowing a few specialist applications such as printing your own camera-mount gromit for your telephoto lens.

But it’s really the transformation of bits, the transfer of information, into atoms, into physical objects. We call it 3D Printing but we could also call it Cyber Manufacture – this is a revolution as big as the printing press. This is infinitely bigger than the desktop publishing revolution.

3D printing isn’t about printing someone else’s plastic crap, it’s about printing plastic crap that is specialised to you. That has your unique signature.

  • You receive a hearing aid that you print the housing for, fitted perfectly for your ear without the cost being borne by the health service.
  • Your dentist is able to 3D print dentures or implants while you’re still under the numbness of an injection reducing the number of visits and shipping of parts.
  • Fitting of prostheses becomes incredibly personalised and you might be able to bring your own designs home for printing and colour-matching. Your false hand can match your evening wear.
  • But remember that we’re not limited to plastic in the future. Why can’t a 3D printer layer in porcelain or bone to match your bone injury.
  • Why not print in cartilage or a bio-inert structure and then layer in epithelial cells. That’s an ear or nose replacement. Or even a non-human prosthesis. Cat ears? A tail?
  • Through research in Stem cells, the limits for personal body parts – organs, blood vessels, skin – becomes unlimited.
  • Why can’t a 3D printer lace circuitry through a piece of plastic crap? Laying the pathways for electronic components. That would result in a lot of really cool Iron Man costumes with blinking lights.
  • We’re not limited to one type of plastic, or one material in the same printer. The limitations are really in size. How big is the printer and will the structure self-support?

Teaching competency and comfort in 3D is one further way that our country can differentiate itself. Folk like Greg Maguire and Greg O’Hanlon (both at the University of Ulster) are doing stuff right now. 3D printing might end up bigger than the Internet, it will certainly be bigger than ship-building.