It has been nearly a year since I first came in close contact with the original iPad. It blew my mind, and since then, it has become a daily accompaniment. I create content on my MacBook Air, but I spend a lot of time consuming content and media on the device. In fact, if I had to guess, I use my iPad as much as I use my notebook computer.
However, if iPad, the device, is more magical, the applications (apps) for the device are anything but. For nearly a year, I’ve been waiting (and waiting) for experiences befitting the device and its hardware capabilities. – OM Malik, GigaOm
I concur. I’m still waiting for the amazing experiences that we think we deserve when we tote around such amazing hardware. And if that goes for iPad, then it goes double (or maybe tenfold) for Android, WebOS and anything else out there.
We do have time, however. The mouse went from humble beginnings in academic and commercial research in the 60s to initial release with the Macintosh in 1984 and it’s still probably the major input metaphor for computers in existence. We have been poking at our computer screens with a single fingertip, the mouse cursor, for over two decades. While we all like the look of the future with multi-touch (and from the Kinect, zero-touch) interfaces, we still await the apps which will fulfil this promise to us. New touch-based methods to consume old style media ain’t a big deal.
We want mobile-optimised hyper-local-aware software, designed for touch and equipped with contextual understanding and social-network awareness so we can get the most personalised experience.
And this is the low bar.
If we can think of apps that can fill this criteria in minutes, imagine what we could do if we were in that business, if our job was to not only talk about the next big thing but be part of the team creating it.