HTC Touch Diamond

July 13th, 2008

Earlier this week I promised a bake-off between the HTC Touch Diamond and the iPhone 3G but I’m sorry to say that I’m going to have to cry defeat.

The Diamond is a lovely piece of hardware. It’s a ‘candy bar’ phone, very compact, sold-feeling, well put-together and with a gorgeous high resolution screen.

The TouchFLO software is very nice. It’s beautiful. It’s high-contrast, it’s touch-enhanced and the text ad email reading applications really make use of the screen. Others had said it was slow but the version we had was quite fluid. It was later that things bogged down.

It becomes apparent that the TouchFLO interface is just a veneer on the Windows Mobile software below which, if it had some sort of consistency wouldn’t be so bad.

HerIndoors was getting rid of her First Generation iPhone and getting into a Diamond because she wanted the best phone and it’s certainly the best looking phone out there. Phones, much like shoes and bags, are a fashion accessory. But after using it for 24 hours, she tearfully admitted that she hated it and wanted to go back to using the iPhone. Her reasons:

  • So slow when launching applications.
  • Not pretty once you get past TouchFLO
  • It needed the stylus because the menus were so small.
  • You needed to read a manual to use it.

Some things worked really well. As I mentioned, TouchFLO is really nice. And the camera in the Diamond really is very good, providing decent enough resolution, great autofocus and, in the end, some pretty great shots.

Muddling through and using MarkSpace’s MissingSync software we managed to get contacts and photos synchronised (though Music was a problem) and she set about using it. The browser in TouchFLO is not as fast and responsible as MobileSafari so that when you’re actually using the device, sure, it’s a 3G phone and downloading the information fine, but it’s too slow to navigate around.

Setting the date and time as well was a chore. Scrolling through a huge list to get to the United Kingdom just got us to another list. And if your ’scroll swipes’ hit it wrong then you’d end up selecting another country at random and the process had to start again. There was no way to skip to ‘U’ which there might have been on a phone with a keypad. This isn’t a condemnation of ‘touch’ phones but of an underlying operating system that is designed for keypads.

The speed issue was considerable. Every application took a lot longer than the iPhone equivalent to load and you quickly got glimpses beyond the sleek TouchFLO interface and into the murky world of Windows Mobile. With every tap on the screen you could expect a pregnant pause as the tap was translated to the underlying hardware and the results computed. We’re talking about maybe the difference between half a second and 1.5 seconds but in a device like a phone, a sluggish interface is very noticeable.

Also, the inconsistency between hitting the TouchFLO OK buttons at the bottom of the screen and the Windows Mobile OK button at the top left of the screen made it all more confusing as I was scanning my eyes around trying to figure out where the next OK needed tapping. And, it uses a resistance based screen (not capacitance) which, as I understand it, means it works with a stylus and fingernail but not too well with fingers. That would explain some of the scrolling issues.

These may seem to be relatively minor things but when they add up, it was simply too much. As I mentioned, the hardware is beautiful and we can hope that HTC does something similar with an Android phone later this year. On paper, this phone is a lot better than the iPhone. In execution it is incredibly flawed. This may, on the other hand, suit someone who has low expectations on the usability of a phone, who is used to Windows Mobile (though TouchFLO isn’t anything like Windows Mobile and draws the ire of HTC critics who claim the company is breaking the standard interface.).

So, when she sat down and I suggested we do the bake-off between the Diamond and my new iPhone 3G, she refused and asked me to reformat the device to remove all of her details because it was going back. Boom, that’s that. I don’t blame her because, frankly, I found the whole experience to be a chore and it may be a real shame that I’m now spoiled and expect a UI for my phone that’s simple enough to use without a manual and is responsive to my touch. The HTC Touch Diamond is now repacked back in the box to be exiled back to the supplier.

“Cargotecture”

July 12th, 2008

WebUrbanist:

From self-transforming shipping container rooms to towering retail spaces and emergency housing here are ten additional examples of amazing recycled designs…

Is the fact that I love the idea of cargo-container buildings just a fad? I think it would be even better as a co-working facility especially if it was

  1. completely recycled
  2. outfitted by the co-workers
  3. .

More from the WebUrbanist.

This is what the 12th July…

July 12th, 2008

…means to me.

photo posted from my iPhone

Kilcooley bonfire 11th night, 2008

July 12th, 2008

Yum, smell the carcinogens!

photo posted from my iPhone

GPS Works

July 11th, 2008

And it’s more entertaining than my TomTom (and maps seem more up to date too)

photo posted from my iPhone

New Games Publishing Companies starting up…

July 11th, 2008

Kotaku writes:

UK retailer GAME told MCV that while it might not be planning a huge pipeline of holiday titles, it plans to selectively use its distribution channels to publish undiscovered titles under its own brand name.
“If it works commercially for GAME and helps a smaller publisher get off the ground by GAME sharing some of the risk, then we would look at it – we have a distribution channel and we can offer a service.”

Wow, that’s a big step and further evidence that the gaming industry, which was previously thought to be sewn up, is in fast growth mode. There are more and more publishers coming out of the woodwork but you have to consider where they’re coming from and where they’re going to:

For some sectors of the market, the game industry entry bar is low due to readily available tools and development equipment that most consumers would have. Look at Microsoft’s XNA - a version of it is available for free download in addition to the other DreamSpark tools free to students, it’s taught in several universities (including QUB and UU) and, according to a comment on the RPG podcast “Fear the Boot”, developers have been hired to the XBox team based on their released work using XNA. Games created using XNA Game studio are limited to non-commercial scenarios for Xbox 360 titles. However, the software may be used to create commercial games which target Windows.

Having loaded Steam onto my MacBook Pro via CrossOver Games (but not yet loaded any games) just a couple of days before buying four games at the Apple iTunes App Store for iPhone, it’s obvious that digital distribution is the future of gaming - though the WHERE of the distribution is something yet to be decided by the market. Apple has their iPhone platform sewn up, Microsoft is retaining some good control over their XBox marketplace but the market for Windows/Mac (and I guess, most smartphones) is pretty open and could do with a few more publishers. Maybe someday someone could make a success out of developing games for Linux?

3G iPhone

July 11th, 2008

I picked up my iPhone 3G this morning. There’s been mixed reports of how people got on with most people managing to get something. As a rule it seems to be that O2 Retail stores got 30-50 iPhones with about a quarter of them 16 GB models. O2 Franchise stores seemed to get less than 10 iPhones. And Carphone Warehouse didn’t get any at all.

I’m not going to bore anyone with unboxing, just relevant detail.

  • Swapping over the SIM made everything work really easily.
  • The old iPhone, without SIM, is essentially an iPod touch. You don’t need another SIM.
  • Syncing the OS2.0 units takes a long time. A lot longer than the OS1.0 units.
  • The black back picks up fingerprints easily. Buy a case. Why risk it.
  • There were no white units in stock anywhere.
  • O2 staff have infinite patience.
  • 3G is as fast as my home WiFi.
  • GPS works. Though not so well on the ground floor of a 2-storey building.

Did you get yours?

Gruesome

July 10th, 2008

There are some applications which, frankly, should have been stopped at the door.


These are PalmOS apps. They should have stayed there.

Go here for more gruesome discoveries.

The First Five

July 10th, 2008

Today I installed 5 iPhone apps on top of iPhone OS 2.0 which was made available early through an Apple ‘phobos’ link. There’s a good chance it’s final but it’s refreshing to have something new to play with. Alas, it actually makes me want an iPhone 3G even more.

Remote: Use your iPhone as a remote for your iTunes. You need to be on the same WiFi network as your iTunes-bearing Mac or PC but it allows you to select song or playlist, select multiple speakers (on AirTunes) and play or pause or whatever. It’s free. So why the hell not (and it means that during a party you can leave your precious Mac hidden away so you can control what plays from your phone and prevent guests from futzing with it. Perfick!)

AIM: it’s AOL Instant Messenger. On your iPhone. And I’m uninstalling it. It’s buggy as hell. Please. Someone. Make. A. Good. Instant. Messenger. Application.

Exposure: if you use Flickr, it’s going to be hard to justify not using Flickr Premium, the £5.99 version of this free app. But for me this is going to be uninstalled. I don’t use Flickr. And the ‘photos near me’ thing is, frankly, creeping me out. Brrr. It’s amazing what ConnectedFlow has done and again, Fraser Speirs proves that he’s a master of providing what’s interesting to photographers. He’s now a master of social photography. But this ain’t for me.

Super Monkey Ball: More than anything else, this is the best technology demo I’ve seen for the iPhone. I’m not fussed on Super Monkey Ball as a game in itself but this is a thing of beauty. I think the kids will love it. The thing that surprised me more than the amazing visuals was the speed of it. The graphics scroll really smoothly and when it gets up to speed, it’s simply breathtaking. It’s a steal at £5.99.

Twitterific: It’s beautiful. The scrolling is slow and jerky but other than that, this is even better than the desktop version in my opinion. Craig, if you read this, I love it. Now, fix the scrolling.

So, those were my first five. I was expecting some other apps to be up there and it’s a shame they’re missing. I reckon as the weeks go by we’re probably going to see heaps more.

Ones I’m considering?

South Park ImaginationLand?

EverNote?

Any you think are fabulous?

Stupid DRM

July 9th, 2008

Over the last while I’ve not spared the BBC in terms of the ridiculous rigmarole that is iPlayer - how they encode at least three versions (Windows DRM, Desktop Flash and the iPhone version). It’s annoying because it was license fees which paid for it.

ITV and Channel 4 have long escaped my beady eye but I’m kinda fed up that while the world is consuming platform-neutral video, these companies insist on putting out video which can only be consumed by someone with access to Windows Media Player 11. As they’re an ad-supported network, I can’t understand why they’d want to restrict things this way.

Compared to them, the BBC are doing a stellar job with iPlayer - I, for one, wouldn’t be without it.