Emergent Gameplay asks questions…

by Matt Johnston on August 24, 2012

Watch this sneaky bastard.

At first, I’m thinking that the sneaky bastard should win the Internet.

Then I’m wondering why the hostages did not warn the victim? Is that poor AI? Is that a missed opportunity (being a hostage in a game might not be a heap of fun for the average gamer but it would mean a more realistic reaction).

It ends up asking more questions than it answers.

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