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	<title>Comments on: So why develop for the iPhone</title>
	<atom:link href="http://cimota.com/blog/2008/11/28/so-why-develop-for-the-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://cimota.com/blog/2008/11/28/so-why-develop-for-the-iphone/</link>
	<description>Matt Johnston&#039;s Blog About Tech, Innovation, Startups, Opportunity ... and Sailing</description>
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		<title>By: Mike Cane</title>
		<link>http://cimota.com/blog/2008/11/28/so-why-develop-for-the-iphone/comment-page-1/#comment-30377</link>
		<dc:creator>Mike Cane</dc:creator>
		<pubDate>Sun, 30 Nov 2008 00:37:52 +0000</pubDate>
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		<description>No, I am *not* aware of Resolution Independence.  When did they add THAT?  That is KEY to proving Apple *will* do an iPod Touchbook or iPod Air.</description>
		<content:encoded><![CDATA[<p>No, I am *not* aware of Resolution Independence.  When did they add THAT?  That is KEY to proving Apple *will* do an iPod Touchbook or iPod Air.</p>
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		<title>By: mj</title>
		<link>http://cimota.com/blog/2008/11/28/so-why-develop-for-the-iphone/comment-page-1/#comment-30336</link>
		<dc:creator>mj</dc:creator>
		<pubDate>Fri, 28 Nov 2008 18:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://cimota.com/blog/?p=1350#comment-30336</guid>
		<description>Not surprising. How long have we been using bitmapped displays? And bitmap graphics for UI?

For. Ever.

It&#039;s not going to change overnight.</description>
		<content:encoded><![CDATA[<p>Not surprising. How long have we been using bitmapped displays? And bitmap graphics for UI?</p>
<p>For. Ever.</p>
<p>It&#8217;s not going to change overnight.</p>
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		<title>By: Philip</title>
		<link>http://cimota.com/blog/2008/11/28/so-why-develop-for-the-iphone/comment-page-1/#comment-30335</link>
		<dc:creator>Philip</dc:creator>
		<pubDate>Fri, 28 Nov 2008 18:56:25 +0000</pubDate>
		<guid isPermaLink="false">http://cimota.com/blog/?p=1350#comment-30335</guid>
		<description>Resolution Independence is great in concept, but in reality many people stick rigitly to screen sizes in pixels.</description>
		<content:encoded><![CDATA[<p>Resolution Independence is great in concept, but in reality many people stick rigitly to screen sizes in pixels.</p>
]]></content:encoded>
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		<title>By: mj</title>
		<link>http://cimota.com/blog/2008/11/28/so-why-develop-for-the-iphone/comment-page-1/#comment-30334</link>
		<dc:creator>mj</dc:creator>
		<pubDate>Fri, 28 Nov 2008 18:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://cimota.com/blog/?p=1350#comment-30334</guid>
		<description>Absolutely.

You&#039;re aware of the Resolution Independence work Apple&#039;s been putting into Leopard (and aware that iPhone runs Leopard?)</description>
		<content:encoded><![CDATA[<p>Absolutely.</p>
<p>You&#8217;re aware of the Resolution Independence work Apple&#8217;s been putting into Leopard (and aware that iPhone runs Leopard?)</p>
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		<title>By: Mike Cane</title>
		<link>http://cimota.com/blog/2008/11/28/so-why-develop-for-the-iphone/comment-page-1/#comment-30333</link>
		<dc:creator>Mike Cane</dc:creator>
		<pubDate>Fri, 28 Nov 2008 18:47:26 +0000</pubDate>
		<guid isPermaLink="false">http://cimota.com/blog/?p=1350#comment-30333</guid>
		<description>Android will be just like Palm was, when the OS was licensed.

Palm: 160 x 160 screen
Sony: 320 x 320, then 320 x 480
Handera: 240 x 320 (still a WTF?!!)

Let people whiiiine about Steve Job&#039;s velvet Iron Fist.  But it makes life easier for users *and* devs.

Of course, the rules will change in January if the iPod Air/iPod Touchbook/iPod WTF is announced with a new screen size!</description>
		<content:encoded><![CDATA[<p>Android will be just like Palm was, when the OS was licensed.</p>
<p>Palm: 160 x 160 screen<br />
Sony: 320 x 320, then 320 x 480<br />
Handera: 240 x 320 (still a WTF?!!)</p>
<p>Let people whiiiine about Steve Job&#8217;s velvet Iron Fist.  But it makes life easier for users *and* devs.</p>
<p>Of course, the rules will change in January if the iPod Air/iPod Touchbook/iPod WTF is announced with a new screen size!</p>
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